37 citations · 139 across the 18 of their papers we have counts for
20 papers
The GenAI Catch-22: Use of Generative Artificial Intelligence in Norwegian Newsrooms During the 2025 Parliamentary Election
Mari Reisjå, Anders Sundnes Løvlie
The increasing use of Generative Artificial Intelligence (GenAI) in journalism raises concerns about possible detrimental effects both on journalism and its democratic function. We…
If These Walls Could Talk: Critical Play with Large Language Models in Museums
Anders Sundnes Løvlie
Large Language Models (LLMs) are increasingly being used in museums to as role playing chatbots which let visitors talk to simulated versions of people and artefacts from the past.…
Using a Large Language Model as Design Material for an Interactive Museum Installation
Maria Padilla Engstrøm, Anders Sundnes Løvlie
We present a work in progress that explores using a Large Language Model (LLM) as a design material for an interactive museum installation. LLMs offer the possibility of creating c…
LayerShuffle: Enhancing Robustness in Vision Transformers by Randomizing Layer Execution Order
Matthias Freiberger, Peter Kun, Anders Sundnes Løvlie +1
Due to their architecture and how they are trained, artificial neural networks are typically not robust toward pruning or shuffling layers at test time. However, such properties wo…
AI-generated art perceptions with GenFrame -- an image-generating picture frame
Peter Kun, Matthias Freiberger, Anders Sundnes Løvlie +1
Image-generation models are changing how we express ourselves in visual art. However, what people think of AI-generated art is still largely unexplored, especially compared to trad…
Using Tangible Interaction to Design Musicking Artifacts for Non-musicians
Lucía Montesinos, Halfdan Hauch Jensen, Anders Sundnes Løvlie
This paper presents a Research through Design exploration of the potential for using tangible interactions to enable active music experiences - musicking - for non-musicians. We pr…
Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration
Louie Søs Meyer, Johanne Engel Aaen, Anitamalina Regitse Tranberg +4
This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art…
Machine Learning Processes as Sources of Ambiguity: Insights from AI Art
Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie +2
Ongoing efforts to turn Machine Learning (ML) into a design material have encountered limited success. This paper examines the burgeoning area of AI art to understand how artists i…
Subtle Sound Design: Designing for experience blend in a historic house museum
Mia F. Yates, Anders Sundnes Løvlie
In this article, we present and discuss a user-study prototype, developed for Bakkehuset historic house museum in Copenhagen. We examine how the prototype - a digital sound install…
Stairway to heaven: designing for an embodied experience with satellite data
Thea Overby Hansen, Maria Leis Jensen, Line Schack Tonnesen +1
This paper explores the design of an interactive installation in a science center which facilitates an embodied experience with satellite data. This addresses a central concern for…
Fooling Contrastive Language-Image Pre-trained Models with CLIPMasterPrints
Matthias Freiberger, Peter Kun, Christian Igel +2
Models leveraging both visual and textual data such as Contrastive Language-Image Pre-training (CLIP), are the backbone of many recent advances in artificial intelligence. In this…
Sensitive Pictures: Emotional Interpretation in the Museum
Steve Benford, Anders Sundnes Løvlie, Karin Ryding +7
Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and A…
"How trustworthy is this research?" Designing a Tool to Help Readers Understand Evidence and Uncertainty in Science Journalism
Anders Sundnes Løvlie, Astrid Waagstein, Peter Hyldgård
This article reports on a Research through Design study exploring how to design a tool for helping readers of science journalism understand the strength and uncertainty of scientif…
The Scientific Evidence Indicator for Popular Science News
Anders Sundnes Løvlie, Astrid Waagstein, Peter Hyldgård
To what extent can news media help in providing more credible information about science? This is the core challenge for the Science Evidence Indicator (SEI) project, a collaboratio…
Improving Object Detection in Art Images Using Only Style Transfer
David Kadish, Sebastian Risi, Anders Sundnes Løvlie
Despite recent advances in object detection using deep learning neural networks, these neural networks still struggle to identify objects in art images such as paintings and drawin…
Playing games with Tito: Designing hybrid museum experiences for critical play
Anders Sundnes Løvlie, Karin Ryding, Jocelyn Spence +6
This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in…
We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space
Petros Ioannidis, Lina Eklund, Anders Sundnes Løvlie
In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a c…
Designing for Interpersonal Museum Experiences
Anders Sundnes Løvlie, Lina Eklund, Annika Waern +2
What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our cult…
Interpersonalizing Intimate Museum Experiences
Karin Ryding, Jocelyn Spence, Anders Sundnes Løvlie +1
We reflect on two museum visiting experiences that adopted the strategy of interpersonalization in which one visitor creates an experience for another. In the Gift app, visitors cr…
The Diary of Niels: Affective engagement through tangible interaction with museum artifacts
Mette Muxoll Schou, Anders Sundnes Løvlie
This paper presents a research through design exploration using tangible interactions in order to seamlessly integrate technology in a historical house museum. The study addresses…