activity
20202026
most citedMachine Learning Processes as Sources of Ambiguity: Insights from AI Art

37 citations · 139 across the 18 of their papers we have counts for

collaborators

20 papers

cs.CY2026

The GenAI Catch-22: Use of Generative Artificial Intelligence in Norwegian Newsrooms During the 2025 Parliamentary Election

Mari Reisjå, Anders Sundnes Løvlie

The increasing use of Generative Artificial Intelligence (GenAI) in journalism raises concerns about possible detrimental effects both on journalism and its democratic function. We…

cs.HC2026

If These Walls Could Talk: Critical Play with Large Language Models in Museums

Anders Sundnes Løvlie

Large Language Models (LLMs) are increasingly being used in museums to as role playing chatbots which let visitors talk to simulated versions of people and artefacts from the past.…

cs.HC2025

Using a Large Language Model as Design Material for an Interactive Museum Installation

Maria Padilla Engstrøm, Anders Sundnes Løvlie

We present a work in progress that explores using a Large Language Model (LLM) as a design material for an interactive museum installation. LLMs offer the possibility of creating c…

cs.CV2024

LayerShuffle: Enhancing Robustness in Vision Transformers by Randomizing Layer Execution Order

Matthias Freiberger, Peter Kun, Anders Sundnes Løvlie +1

Due to their architecture and how they are trained, artificial neural networks are typically not robust toward pruning or shuffling layers at test time. However, such properties wo…

cs.HC2024★ 7 cited

AI-generated art perceptions with GenFrame -- an image-generating picture frame

Peter Kun, Matthias Freiberger, Anders Sundnes Løvlie +1

Image-generation models are changing how we express ourselves in visual art. However, what people think of AI-generated art is still largely unexplored, especially compared to trad…

cs.HC2024

Using Tangible Interaction to Design Musicking Artifacts for Non-musicians

Lucía Montesinos, Halfdan Hauch Jensen, Anders Sundnes Løvlie

This paper presents a Research through Design exploration of the potential for using tangible interactions to enable active music experiences - musicking - for non-musicians. We pr…

cs.HC2024★ 21 cited

Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration

Louie Søs Meyer, Johanne Engel Aaen, Anitamalina Regitse Tranberg +4

This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art…

cs.HC2024★ 37 cited

Machine Learning Processes as Sources of Ambiguity: Insights from AI Art

Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie +2

Ongoing efforts to turn Machine Learning (ML) into a design material have encountered limited success. This paper examines the burgeoning area of AI art to understand how artists i…

cs.HC2023★ 6 cited

Subtle Sound Design: Designing for experience blend in a historic house museum

Mia F. Yates, Anders Sundnes Løvlie

In this article, we present and discuss a user-study prototype, developed for Bakkehuset historic house museum in Copenhagen. We examine how the prototype - a digital sound install…

cs.HC2023

Stairway to heaven: designing for an embodied experience with satellite data

Thea Overby Hansen, Maria Leis Jensen, Line Schack Tonnesen +1

This paper explores the design of an interactive installation in a science center which facilitates an embodied experience with satellite data. This addresses a central concern for…

cs.CV2023

Fooling Contrastive Language-Image Pre-trained Models with CLIPMasterPrints

Matthias Freiberger, Peter Kun, Christian Igel +2

Models leveraging both visual and textual data such as Contrastive Language-Image Pre-training (CLIP), are the backbone of many recent advances in artificial intelligence. In this…

cs.HC2022★ 20 cited

Sensitive Pictures: Emotional Interpretation in the Museum

Steve Benford, Anders Sundnes Løvlie, Karin Ryding +7

Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and A…

cs.DL2022★ 10 cited

"How trustworthy is this research?" Designing a Tool to Help Readers Understand Evidence and Uncertainty in Science Journalism

Anders Sundnes Løvlie, Astrid Waagstein, Peter Hyldgård

This article reports on a Research through Design study exploring how to design a tool for helping readers of science journalism understand the strength and uncertainty of scientif…

cs.DL2022★ 1 cited

The Scientific Evidence Indicator for Popular Science News

Anders Sundnes Løvlie, Astrid Waagstein, Peter Hyldgård

To what extent can news media help in providing more credible information about science? This is the core challenge for the Science Evidence Indicator (SEI) project, a collaboratio…

cs.CV2021

Improving Object Detection in Art Images Using Only Style Transfer

David Kadish, Sebastian Risi, Anders Sundnes Løvlie

Despite recent advances in object detection using deep learning neural networks, these neural networks still struggle to identify objects in art images such as paintings and drawin…

cs.HC2021★ 17 cited

Playing games with Tito: Designing hybrid museum experiences for critical play

Anders Sundnes Løvlie, Karin Ryding, Jocelyn Spence +6

This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in…

cs.HC2020★ 9 cited

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

Petros Ioannidis, Lina Eklund, Anders Sundnes Løvlie

In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a c…

cs.HC2020★ 10 cited

Designing for Interpersonal Museum Experiences

Anders Sundnes Løvlie, Lina Eklund, Annika Waern +2

What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our cult…

cs.HC2020

Interpersonalizing Intimate Museum Experiences

Karin Ryding, Jocelyn Spence, Anders Sundnes Løvlie +1

We reflect on two museum visiting experiences that adopted the strategy of interpersonalization in which one visitor creates an experience for another. In the Gift app, visitors cr…

cs.HC2020★ 1 cited

The Diary of Niels: Affective engagement through tangible interaction with museum artifacts

Mette Muxoll Schou, Anders Sundnes Løvlie

This paper presents a research through design exploration using tangible interactions in order to seamlessly integrate technology in a historical house museum. The study addresses…