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6 papers · 2 filters
We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space
Petros Ioannidis, Lina Eklund, Anders Sundnes Løvlie
In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a c…
Designing for Interpersonal Museum Experiences
Anders Sundnes Løvlie, Lina Eklund, Annika Waern +2
What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our cult…
Designing Game Feel. A Survey
Martin Pichlmair, Mads Johansen
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practit…
crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity
Janet Rafner, Arthur Hjorth, Sebastian Risi +9
We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems a…
iNNk: A Multi-Player Game to Deceive a Neural Network
Jennifer Villareale, Ana Acosta-Ruiz, Samuel Arcaro +10
This paper presents iNNK, a multiplayer drawing game where human players team up against an NN. The players need to successfully communicate a secret code word to each other throug…
Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples
Chelsea M. Myers, Evan Freed, Luis Fernando Laris Pardo +3
AI algorithms are not immune to biases. Traditionally, non-experts have little control in uncovering potential social bias (e.g., gender bias) in the algorithms that may impact the…