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20032026
most citedLSTM: A Search Space Odyssey

7.1k citations

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11 papers · 1 filter

cs.HC2024★ 5 cited

Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning

Elena Battipede, Antonella Giangualano, Paolo Boffi +8

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phen…

cs.RO2024★ 2 cited

The Duality of Generative AI and Reinforcement Learning in Robotics: A Review

Angelo Moroncelli, Vishal Soni, Marco Forgione +3

Recently, generative AI and reinforcement learning (RL) have been redefining what is possible for AI agents that take information flows as input and produce intelligent behavior. A…

stat.CO2024★ 3 cited

An R package for nonparametric inference on dynamic populations with infinitely many types

Filippo Ascolani, Stefano Damato, Matteo Ruggiero

Fleming-Viot diffusions are widely used stochastic models for population dynamics which extend the celebrated Wright-Fisher diffusions. They describe the temporal evolution of the…

cs.AI2024★ 3 cited

Rubric-based Learner Modelling via Noisy Gates Bayesian Networks for Computational Thinking Skills Assessment

Giorgia Adorni, Francesca Mangili, Alberto Piatti +2

In modern and personalised education, there is a growing interest in developing learners' competencies and accurately assessing them. In a previous work, we proposed a procedure fo…

cs.HC2024★ 4 cited

Designing the virtual CAT: A digital tool for algorithmic thinking assessment in compulsory education

Giorgia Adorni, Alberto Piatti

Algorithmic thinking (AT) is a critical skill in today's digital society, and it is indispensable not only in computer science-related fields but also in everyday problem-solving.…

cs.HC2024★ 5 cited

The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition

S. M. Hossein Mousavi, Matteo Besenzoni, Davide Andreoletti +2

Affective computing has recently gained popularity, especially in the field of human-computer interaction systems, where effectively evoking and detecting emotions is of paramount…

cs.RO2024

Learning to Estimate the Pose of a Peer Robot in a Camera Image by Predicting the States of its LEDs

Nicholas Carlotti, Mirko Nava, Alessandro Giusti

We consider the problem of training a fully convolutional network to estimate the relative 6D pose of a robot given a camera image, when the robot is equipped with independent cont…

physics.data-an2024★ 15 cited

"Layer-by-layer" Unsupervised Clustering of Statistically Relevant Fluctuations in Noisy Time-series Data of Complex Dynamical Systems

Matteo Becchi, Federico Fantolino, Giovanni M. Pavan

Complex systems are typically characterized by intricate internal dynamics that are often hard to elucidate. Ideally, this requires methods that allow to detect and classify in uns…

cs.HC2024★ 6 cited

FADE-CTP: A Framework for the Analysis and Design of Educational Computational Thinking Problems

Giorgia Adorni, Alberto Piatti, Engin Bumbacher +5

In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and…

cs.AR2024★ 15 cited

A Heterogeneous RISC-V based SoC for Secure Nano-UAV Navigation

Luca Valente, Alessandro Nadalini, Asif Veeran +12

The rapid advancement of energy-efficient parallel ultra-low-power (ULP) ucontrollers units (MCUs) is enabling the development of autonomous nano-sized unmanned aerial vehicles (na…

eess.SP2024★ 6 cited

Comparison analysis between standard polysomnographic data and in-ear-EEG signals: A preliminary study

Gianpaolo Palo, Luigi Fiorillo, Giuliana Monachino +8

Study Objectives: Polysomnography (PSG) currently serves as the benchmark for evaluating sleep disorders. Its discomfort makes long-term monitoring unfeasible, leading to bias in s…