150 citations · 266 across the 16 of their papers we have counts for
18 papers
3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
Stefan Schulz, Fernando Edelstein, Hannah Dröge +2
Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining light…
Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap
Elisabeth Jüttner, Janelle Pfeifer, Leona Krath +4
Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready resu…
Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing
Hannah Dröge, Janelle Pfeifer, Saskia Rabich +3
Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is mattin…
VHS: High-Resolution Iterative Stereo Matching with Visual Hull Priors
Markus Plack, Hannah Dröge, Leif Van Holland +1
We present a stereo-matching method for depth estimation from high-resolution images using visual hulls as priors, and a memory-efficient technique for the correlation computation.…
Occlusion Fields: An Implicit Representation for Non-Line-of-Sight Surface Reconstruction
Javier Grau, Markus Plack, Patrick Haehn +2
Non-line-of-sight reconstruction (NLoS) is a novel indirect imaging modality that aims to recover objects or scene parts outside the field of view from measurements of light that i…
Super-Resolution Time-Resolved Imaging using Computational Sensor Fusion
C. Callenberg, A. Lyons, D. den Brok +7
Imaging across both the full transverse spatial and temporal dimensions of a scene with high precision in all three coordinates is key to applications ranging from LIDAR to fluores…