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20152026
most citedLoss Functions for Neural Networks for Image Processing

224 citations · 308 across the 17 of their papers we have counts for

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6 papers · 1 filter

cs.LG2024

Learning to Move Like Professional Counter-Strike Players

David Durst, Feng Xie, Vishnu Sarukkai +9

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the co…

cs.LG2023★ 1 cited

The Best Defense is a Good Offense: Adversarial Augmentation against Adversarial Attacks

Iuri Frosio, Jan Kautz

Many defenses against adversarial attacks (\eg robust classifiers, randomization, or image purification) use countermeasures put to work only after the attack has been crafted. We…

cs.LG2019★ 16 cited

Accelerating Reinforcement Learning through GPU Atari Emulation

Steven Dalton, Iuri Frosio, Michael Garland

We introduce CuLE (CUDA Learning Environment), a CUDA port of the Atari Learning Environment (ALE) which is used for the development of deep reinforcement algorithms. CuLE overcome…

cs.LG2019

Importance Estimation for Neural Network Pruning

Pavlo Molchanov, Arun Mallya, Stephen Tyree +2

Structural pruning of neural network parameters reduces computation, energy, and memory transfer costs during inference. We propose a novel method that estimates the contribution o…

cs.LG2019

Metaoptimization on a Distributed System for Deep Reinforcement Learning

Greg Heinrich, Iuri Frosio

Training intelligent agents through reinforcement learning is a notoriously unstable procedure. Massive parallelization on GPUs and distributed systems has been exploited to genera…

cs.LG2016★ 28 cited

Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

Mohammad Babaeizadeh, Iuri Frosio, Stephen Tyree +2

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming…