21 citations · 108 across the 16 of their papers we have counts for
16 papers
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
Guying Lin, Lei Yang, Congyi Zhang +6
Neural implicit representations are widely used for 3D shape modeling due to their smoothness and compactness, but traditional MLP-based methods struggle with sharp features, such…
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos
Yilin Wen, Hao Pan, Lei Yang +3
Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambigu…
CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing
Congyi Zhang, Lei Yang, Nenglun Chen +5
Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system…
Visual-Tactile Sensing for Real-time Liquid Volume Estimation in Grasping
Fan Zhu, Ruixing Jia, Lei Yang +4
We propose a deep visuo-tactile model for realtime estimation of the liquid inside a deformable container in a proprioceptive way.We fuse two sensory modalities, i.e., the raw visu…
Dense Representative Tooth Landmark/axis Detection Network on 3D Model
Guangshun Wei, Zhiming Cui, Jie Zhu +5
Artificial intelligence (AI) technology is increasingly used for digital orthodontics, but one of the challenges is to automatically and accurately detect tooth landmarks and axes.…
Playing for 3D Human Recovery
Zhongang Cai, Mingyuan Zhang, Jiawei Ren +7
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing data…