680 citations · 2k across the 20 of their papers we have counts for
23 papers
Rasterized Edge Gradients: Handling Discontinuities Differentiably
Stanislav Pidhorskyi, Tomas Simon, Gabriel Schwartz +3
Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challengin…
MEGANE: Morphable Eyeglass and Avatar Network
Junxuan Li, Shunsuke Saito, Tomas Simon +3
Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometri…
RelightableHands: Efficient Neural Relighting of Articulated Hand Models
Shun Iwase, Shunsuke Saito, Tomas Simon +7
We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a tea…
Drivable Volumetric Avatars using Texel-Aligned Features
Edoardo Remelli, Timur Bagautdinov, Shunsuke Saito +8
Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In t…
Multiface: A Dataset for Neural Face Rendering
Cheng-hsin Wuu, Ningyuan Zheng, Scott Ardisson +28
Photorealistic avatars of human faces have come a long way in recent years, yet research along this area is limited by a lack of publicly available, high-quality datasets covering…
Driving-Signal Aware Full-Body Avatars
Timur Bagautdinov, Chenglei Wu, Tomas Simon +6
We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driv…