activity
20182021
collaborators

8 papers

cs.LG2021

Learning Controllable Content Generators

Sam Earle, Maria Edwards, Ahmed Khalifa +2

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-spe…

cs.AI2021

Game Mechanic Alignment Theory and Discovery

Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…

cs.LG2020

Rotation, Translation, and Cropping for Zero-Shot Generalization

Chang Ye, Ahmed Khalifa, Philip Bontrager +1

Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed envi…

cs.LG2020

PCGRL: Procedural Content Generation via Reinforcement Learning

Ahmed Khalifa, Philip Bontrager, Sam Earle +1

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design…

cs.LG2019

Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games

Philip Bontrager, Ahmed Khalifa, Damien Anderson +3

Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we te…

cs.LG2018

Deep Reinforcement Learning for General Video Game AI

Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius +2

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-spec…