114 citations · 133 across the 10 of their papers we have counts for
5 papers · 1 filter
GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
Yuchen Li, Cong Lin, Muhammad Umair Nasir +3
We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI fra…
The Llama 3 Herd of Models
Aaron Grattafiori, Abhimanyu Dubey, Abhinav Jauhri +556
Modern artificial intelligence (AI) systems are powered by foundation models. This paper presents a new set of foundation models, called Llama 3. It is a herd of language models th…
Game Mechanic Alignment Theory and Discovery
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2
We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…
Learning to Generate Levels From Nothing
Philip Bontrager, Julian Togelius
Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other acro…
Deep Learning for Video Game Playing
Niels Justesen, Philip Bontrager, Julian Togelius +1
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade g…