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researcher

Philip Bontrager

16 papers hereh-index 1517.4k citations43 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2
  • middle author9

Across the 11 of 16 papers where every author was matched, so the position is known.

fields
  • cs.LG7
  • cs.AI5
  • cs.CL2
  • cs.CV1
  • cs.NE1

identity via Semantic Scholar / OpenAlex

activity
20172026
most citedWhen Every Token Counts: Optimal Segmentation for Low-Resource Language Models

1 citations · 1 across the 4 of their papers we have counts for

collaborators
Showing 2020Show all

3 papers · 1 filter

cs.AI2020

Learning to Generate Levels From Nothing

Philip Bontrager, Julian Togelius

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other acro…

cs.LG2020

Rotation, Translation, and Cropping for Zero-Shot Generalization

Chang Ye, Ahmed Khalifa, Philip Bontrager +1

Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed envi…

cs.LG2020

PCGRL: Procedural Content Generation via Reinforcement Learning

Ahmed Khalifa, Philip Bontrager, Sam Earle +1

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.