collaborators

5 papers

cs.CV2026

3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

Xuening Tian, Dieter Schmalstieg, Shohei Mori

Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sha…

cs.CV2026

Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs

Deniz Bickici, Michael Pabst, Shohei Mori +1

Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration…

cs.HC2026

Situated Brushing and Linking in Virtual and Augmented Reality

Carlos Quijano-Chavez, Benjamin Lee, Nina Doerr +3

In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely bee…

cs.HC2026

Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality

Sebastian Hubenschmid, Marc Satkowski, Johannes Zagermann +9

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneo…

cs.CV2025

IntelliCap: Intelligent Guidance for Consistent View Sampling

Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg +1

Novel view synthesis from images, for example, with 3D Gaussian splatting, has made great progress. Rendering fidelity and speed are now ready even for demanding virtual reality ap…