2 papers
cs.GR2026
Amulet: Frame Extrapolation Through Sparse Layered Scene Representation and Adaptive Shading
Sebastian Künzel, Fabian Schmierer, Sergej Geringer +3
We introduce Amulet, a rendering method that transforms a scene into a sparse, tiled and layered intermediate scene representation (cache) for high-frequency frame extrapolation. I…
cs.GR2025
3D Gaussian Modeling and Ray Marching of OpenVDB datasets for Scientific Visualization
Isha Sharma, Dieter Schmalstieg
3D Gaussians are currently being heavily investigated for their scene modeling and compression abilities. In 3D volumes, their use is being explored for representing dense volumes…