collaborators

5 papers

cs.GR2026

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory

Felix Windisch, Thomas Köhler, Lukas Radl +4

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scal…

cs.GR2025

SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction

Lukas Radl, Felix Windisch, Thomas Deixelberger +4

Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…

cs.GR2025

NeuralPVS: Learned Estimation of Potentially Visible Sets

Xiangyu Wang, Thomas Köhler, Jun Lin Qiu +3

Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computatio…

cs.GR2025

AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering

Michael Steiner, Thomas Köhler, Lukas Radl +3

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…

cs.GR2025

3D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualization

Isha Sharma, Dieter Schmalstieg

The complexity and scale of Volumetric and Simulation datasets for Scientific Visualization(SciVis) continue to grow. And the approaches and advantages of memory-efficient data for…