5 papers
A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory
Felix Windisch, Thomas Köhler, Lukas Radl +4
Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scal…
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
Lukas Radl, Felix Windisch, Thomas Deixelberger +4
Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…
NeuralPVS: Learned Estimation of Potentially Visible Sets
Xiangyu Wang, Thomas Köhler, Jun Lin Qiu +3
Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computatio…
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Michael Steiner, Thomas Köhler, Lukas Radl +3
Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…
3D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualization
Isha Sharma, Dieter Schmalstieg
The complexity and scale of Volumetric and Simulation datasets for Scientific Visualization(SciVis) continue to grow. And the approaches and advantages of memory-efficient data for…