activity
20172023
most citedLearning to Plan Chemical Syntheses

2k citations · 2.2k across the 27 of their papers we have counts for

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Showing cs.LGShow all

13 papers · 1 filter

cs.LG2023

Two-Memory Reinforcement Learning

Zhao Yang, Thomas. M. Moerland, Mike Preuss +1

While deep reinforcement learning has shown important empirical success, it tends to learn relatively slow due to slow propagation of rewards information and slow update of paramet…

cs.LG2023

First Go, then Post-Explore: the Benefits of Post-Exploration in Intrinsic Motivation

Zhao Yang, Thomas M. Moerland, Mike Preuss +1

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration req…

cs.LG2022

On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer

Marco Pleines, Konstantin Ramthun, Yannik Wegener +12

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines runnin…

cs.LG2022★ 10 cited

Generalization, Mayhems and Limits in Recurrent Proximal Policy Optimization

Marco Pleines, Matthias Pallasch, Frank Zimmer +1

At first sight it may seem straightforward to use recurrent layers in Deep Reinforcement Learning algorithms to enable agents to make use of memory in the setting of partially obse…

cs.LG2022★ 1 cited

When to Go, and When to Explore: The Benefit of Post-Exploration in Intrinsic Motivation

Zhao Yang, Thomas M. Moerland, Mike Preuss +1

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration req…

cs.LG2022

Reliable validation of Reinforcement Learning Benchmarks

Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it…

cs.LG2021★ 1 cited

Potential-based Reward Shaping in Sokoban

Zhao Yang, Mike Preuss, Aske Plaat

Learning to solve sparse-reward reinforcement learning problems is difficult, due to the lack of guidance towards the goal. But in some problems, prior knowledge can be used to aug…

cs.LG2021★ 5 cited

High-Accuracy Model-Based Reinforcement Learning, a Survey

Aske Plaat, Walter Kosters, Mike Preuss

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems from game playing and robotics have been solved w…

cs.LG2021★ 11 cited

Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning

Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat

The idea of transfer in reinforcement learning (TRL) is intriguing: being able to transfer knowledge from one problem to another problem without learning everything from scratch. T…

cs.LG2020★ 7 cited

Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey

Aske Plaat, Walter Kosters, Mike Preuss

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems have been solved in tasks such as game playing an…

cs.LG2020

Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning

Marco Pleines, Jenia Jitsev, Mike Preuss +1

The Obstacle Tower Challenge is the task to master a procedurally generated chain of levels that subsequently get harder to complete. Whereas the most top performing entries of las…

cs.LG2020★ 2 cited

Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?

Hui Wang, Michael Emmerich, Mike Preuss +1

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a de…

cs.LG2019★ 8 cited

Hyper-Parameter Sweep on AlphaZero General

Hui Wang, Michael Emmerich, Mike Preuss +1

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed…