activity
20172020
most citedFrom Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

58 citations · 83 across the 5 of their papers we have counts for

collaborators

9 papers

cs.AI2020

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning

Hui Wang, Mike Preuss, Michael Emmerich +1

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, suc…

cs.AI20202 cited

Versatile Black-Box Optimization

Jialin Liu, Antoine Moreau, Mike Preuss +4

Choosing automatically the right algorithm using problem descriptors is a classical component of combinatorial optimization. It is also a good tool for making evolutionary algorith…

cs.LG2020

Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning

Marco Pleines, Jenia Jitsev, Mike Preuss +1

The Obstacle Tower Challenge is the task to master a procedurally generated chain of levels that subsequently get harder to complete. Whereas the most top performing entries of las…

cs.AI2020

A New Challenge: Approaching Tetris Link with AI

Matthias Muller-Brockhausen, Mike Preuss, Aske Plaat

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still…

cs.CY2020

FakeYou! -- A Gamified Approach for Building and Evaluating Resilience Against Fake News

Lena Clever, Dennis Assenmacher, Kilian Müller +4

Nowadays fake news are heavily discussed in public and political debates. Even though the phenomenon of intended false information is rather old, misinformation reaches a new level…

cs.LG2020

Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?

Hui Wang, Michael Emmerich, Mike Preuss +1

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a de…