activity
20172022
most citedFrom Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

58 citations · 100 across the 12 of their papers we have counts for

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Showing cs.AIShow all

8 papers · 1 filter

cs.AI2021

Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning

Hui Wang, Mike Preuss, Aske Plaat

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many r…

cs.AI2021

Transfer Learning and Curriculum Learning in Sokoban

Zhao Yang, Mike Preuss, Aske Plaat

Transfer learning can speed up training in machine learning and is regularly used in classification tasks. It reuses prior knowledge from other tasks to pre-train networks for new…

cs.AI2020

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning

Hui Wang, Mike Preuss, Michael Emmerich +1

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, suc…

cs.AI20202 cited

Versatile Black-Box Optimization

Jialin Liu, Antoine Moreau, Mike Preuss +4

Choosing automatically the right algorithm using problem descriptors is a classical component of combinatorial optimization. It is also a good tool for making evolutionary algorith…

cs.AI2020

Warm-Start AlphaZero Self-Play Search Enhancements

Hui Wang, Mike Preuss, Aske Plaat

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human lev…

cs.AI2020

A New Challenge: Approaching Tetris Link with AI

Matthias Muller-Brockhausen, Mike Preuss, Aske Plaat

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still…