activity
20172022
most citedEmergence of Locomotion Behaviours in Rich Environments

668 citations · 875 across the 13 of their papers we have counts for

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Showing cs.LGShow all

16 papers · 1 filter

cs.LG20225 cited

Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback

Josh Abramson, Arun Ahuja, Federico Carnevale +16

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforc…

cs.LG20211 cited

Imitation by Predicting Observations

Andrew Jaegle, Yury Sulsky, Arun Ahuja +3

Imitation learning enables agents to reuse and adapt the hard-won expertise of others, offering a solution to several key challenges in learning behavior. Although it is easy to ob…

cs.LG202112 cited

Synthetic Returns for Long-Term Credit Assignment

David Raposo, Sam Ritter, Adam Santoro +5

Since the earliest days of reinforcement learning, the workhorse method for assigning credit to actions over time has been temporal-difference (TD) learning, which propagates credi…

cs.LG202143 cited

Imitating Interactive Intelligence

Josh Abramson, Arun Ahuja, Iain Barr +26

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through…

cs.LG2020

Gaussian Gated Linear Networks

David Budden, Adam Marblestone, Eren Sezener +3

We propose the Gaussian Gated Linear Network (G-GLN), an extension to the recently proposed GLN family of deep neural networks. Instead of using backpropagation to learn features,…

cs.LG20205 cited

Product Kanerva Machines: Factorized Bayesian Memory

Adam Marblestone, Yan Wu, Greg Wayne

An ideal cognitively-inspired memory system would compress and organize incoming items. The Kanerva Machine (Wu et al, 2018) is a Bayesian model that naturally implements online me…