812 citations · 823 across the 3 of their papers we have counts for
7 papers
The Advantage Regret-Matching Actor-Critic
Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10
Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…
Alternative Function Approximation Parameterizations for Solving Games: An Analysis of -Regression Counterfactual Regret Minimization
Ryan D'Orazio, Dustin Morrill, James R. Wright +1
Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playin…
Bounds for Approximate Regret-Matching Algorithms
Ryan D'Orazio, Dustin Morrill, James R. Wright
A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the g…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…
Neural Replicator Dynamics
Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8
Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…
Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent
Edward Lockhart, Marc Lanctot, Julien Pérolat +4
In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…