activity
20142026
most citedDeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

812 citations · 954 across the 15 of their papers we have counts for

collaborators

16 papers

cs.AI2026

Coachable agents for interactive gameplay

Roberto Capobianco, Harm van Seijen, Nolan D. Bard +38

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation m…

cs.LG2023

Composing Efficient, Robust Tests for Policy Selection

Dustin Morrill, Thomas J. Walsh, Daniel Hernandez +2

Modern reinforcement learning systems produce many high-quality policies throughout the learning process. However, to choose which policy to actually deploy in the real world, they…

cs.LG2022

Interpolating Between Softmax Policy Gradient and Neural Replicator Dynamics with Capped Implicit Exploration

Dustin Morrill, Esra'a Saleh, Michael Bowling +1

Neural replicator dynamics (NeuRD) is an alternative to the foundational softmax policy gradient (SPG) algorithm motivated by online learning and evolutionary game theory. The NeuR…

cs.GT2022

Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections

Dustin Morrill, Ryan D'Orazio, Marc Lanctot +3

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further…

cs.AI2021

The Partially Observable History Process

Dustin Morrill, Amy R. Greenwald, Michael Bowling

We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts…

cs.AI2021★ 1 cited

Learning to Be Cautious

Montaser Mohammedalamen, Dustin Morrill, Alexander Sieusahai +2

A key challenge in the field of reinforcement learning is to develop agents that behave cautiously in novel situations. It is generally impossible to anticipate all situations that…

cs.GT2021★ 9 cited

Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games

Dustin Morrill, Ryan D'Orazio, Marc Lanctot +3

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further…

cs.GT2020★ 3 cited

Hindsight and Sequential Rationality of Correlated Play

Dustin Morrill, Ryan D'Orazio, Reca Sarfati +4

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-b…

cs.AI2020★ 8 cited

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…

cs.AI2019★ 2 cited

Alternative Function Approximation Parameterizations for Solving Games: An Analysis of -Regression Counterfactual Regret Minimization

Ryan D'Orazio, Dustin Morrill, James R. Wright +1

Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playin…

cs.LG2019★ 3 cited

Bounds for Approximate Regret-Matching Algorithms

Ryan D'Orazio, Dustin Morrill, James R. Wright

A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the g…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2019★ 11 cited

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…

cs.AI2017★ 812 cited

DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

Matej Moravčík, Martin Schmid, Neil Burch +7

Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect informa…

cs.AI2014

Solving Games with Functional Regret Estimation

Kevin Waugh, Dustin Morrill, J. Andrew Bagnell +1

We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosin…