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20142026
most citedDeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

812 citations · 954 across the 15 of their papers we have counts for

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Showing 2019Show all

5 papers · 1 filter

cs.AI2019★ 2 cited

Alternative Function Approximation Parameterizations for Solving Games: An Analysis of -Regression Counterfactual Regret Minimization

Ryan D'Orazio, Dustin Morrill, James R. Wright +1

Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playin…

cs.LG2019★ 3 cited

Bounds for Approximate Regret-Matching Algorithms

Ryan D'Orazio, Dustin Morrill, James R. Wright

A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the g…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2019★ 11 cited

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…