activity
20162024
most citedSingle-Image 3D Human Digitization with Shape-Guided Diffusion

29 citations · 46 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV20241 cited

Expressive Whole-Body 3D Gaussian Avatar

Gyeongsik Moon, Takaaki Shiratori, Shunsuke Saito

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured vi…

cs.CV2024

URHand: Universal Relightable Hands

Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo +20

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing t…

cs.CV202329 cited

Single-Image 3D Human Digitization with Shape-Guided Diffusion

Badour AlBahar, Shunsuke Saito, Hung-Yu Tseng +3

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require vi…

cs.CV2023

Diffusion Shape Prior for Wrinkle-Accurate Cloth Registration

Jingfan Guo, Fabian Prada, Donglai Xiang +5

Registering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world…

cs.CV20234 cited

A Dataset of Relighted 3D Interacting Hands

Gyeongsik Moon, Shunsuke Saito, Weipeng Xu +12

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets…

cs.CV2023

NCHO: Unsupervised Learning for Neural 3D Composition of Humans and Objects

Taeksoo Kim, Shunsuke Saito, Hanbyul Joo

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without consid…