1 citations · 2 across the 13 of their papers we have counts for
14 papers
How to Build Digital Humans? From Priors to Photorealistic Avatars
Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8
This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…
Sapiens2
Rawal Khirodkar, He Wen, Julieta Martinez +3
We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes rang…
GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos
Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6
We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to…
Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images
Emanuel Garbin, Guy Adam, Oded Krams +14
We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: s…
3DGH: 3D Head Generation with Composable Hair and Face
Chengan He, Junxuan Li, Tobias Kirschstein +7
We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, w…
FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images
Rong Wang, Fabian Prada, Ziyan Wang +10
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…