1 citations · 2 across the 14 of their papers we have counts for
15 papers
How to Build Digital Humans? From Priors to Photorealistic Avatars
Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8
This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…
LUNA: Learning Universal 3D Human Animation Beyond Skinning
Peng Li, Rawal Khirodkar, Junxuan Li +6
Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…
Sapiens2
Rawal Khirodkar, He Wen, Julieta Martinez +3
We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes rang…
GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos
Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6
We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to…
Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images
Emanuel Garbin, Guy Adam, Oded Krams +14
We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: s…
3DGH: 3D Head Generation with Composable Hair and Face
Chengan He, Junxuan Li, Tobias Kirschstein +7
We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, w…
FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images
Rong Wang, Fabian Prada, Ziyan Wang +10
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…
PGC: Physics-Based Gaussian Cloth from a Single Pose
Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban +9
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need f…
Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior
Chen Guo, Junxuan Li, Yash Kant +3
We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animati…
Pippo: High-Resolution Multi-View Humans from a Single Image
Yash Kant, Ethan Weber, Jin Kyu Kim +6
We present Pippo, a generative model capable of producing 1K resolution dense turnaround videos of a person from a single casually clicked photo. Pippo is a multi-view diffusion tr…
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
Tobias Kirschstein, Javier Romero, Artem Sevastopolsky +2
Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital hu…
Relightable Full-Body Gaussian Codec Avatars
Shaofei Wang, Tomas Simon, Igor Santesteban +15
We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…
SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
Forrest Iandola, Stanislav Pidhorskyi, Igor Santesteban +7
Gaussian-based human avatars have achieved an unprecedented level of visual fidelity. However, existing approaches based on high-capacity neural networks typically require a deskto…
URAvatar: Universal Relightable Gaussian Codec Avatars
Junxuan Li, Chen Cao, Gabriel Schwartz +5
We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit i…
Sapiens: Foundation for Human Vision Models
Rawal Khirodkar, Timur Bagautdinov, Julieta Martinez +5
We present Sapiens, a family of models for four fundamental human-centric vision tasks -- 2D pose estimation, body-part segmentation, depth estimation, and surface normal predictio…