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20242026
most citedGenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos

1 citations · 2 across the 14 of their papers we have counts for

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cs.CV2026

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Peng Li, Rawal Khirodkar, Junxuan Li +6

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…

cs.CV2026

Sapiens2

Rawal Khirodkar, He Wen, Julieta Martinez +3

We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes rang…

cs.CV2026★ 1 cited

GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos

Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6

We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to…

cs.CV2025

Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images

Emanuel Garbin, Guy Adam, Oded Krams +14

We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: s…

cs.CV2025

FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

Rong Wang, Fabian Prada, Ziyan Wang +10

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…

cs.CV2025

Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior

Chen Guo, Junxuan Li, Yash Kant +3

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animati…