7 citations · 11 across the 11 of their papers we have counts for
6 papers · 1 filter
Working with XR in Public: Effects on Users and Bystanders
Verena Biener, Snehanjali Kalamkar, John J Dudley +4
Recent commercial off-the-shelf virtual and augmented reality devices have been promoted as tools for knowledge work and research findings show how this kind of work can benefit fr…
Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System
Jens Grubert, Lukas Witzani, Alexander Otte +3
Optical see-through head-mounted displays (OST HMDs) are a popular output medium for mobile Augmented Reality (AR) applications. To date, they lack efficient text entry techniques.…
The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis
Forouzan Farzinnejad, Javad Rasti, Navid Khezrian +1
Learning and practicing table tennis with traditional methods is a long, tedious process and may even lead to the internalization of incorrect techniques if not supervised by a coa…
Video Analysis of Behavioral Patterns During Prolonged Work in VR
Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster +8
VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on its prolonged use have…
Towards Interaction Around Unmodified Camera-equipped Mobile Devices
Jens Grubert, Eyal Ofek, Michel Pahud +2
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction app…
3D Character Customization for Non-Professional Users in Handheld Augmented Reality
Iris Seidinger, Jens Grubert
In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games.…