activity
20162023
most citedThe Office of the Future: Virtual, Portable and Global

167 citations · 463 across the 32 of their papers we have counts for

collaborators

36 papers

cs.HC2023★ 7 cited

Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System

Jens Grubert, Lukas Witzani, Alexander Otte +3

Optical see-through head-mounted displays (OST HMDs) are a popular output medium for mobile Augmented Reality (AR) applications. To date, they lack efficient text entry techniques.…

cs.HC2023★ 1 cited

The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis

Forouzan Farzinnejad, Javad Rasti, Navid Khezrian +1

Learning and practicing table tennis with traditional methods is a long, tedious process and may even lead to the internalization of incorrect techniques if not supervised by a coa…

cs.HC2023

Video Analysis of Behavioral Patterns During Prolonged Work in VR

Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster +8

VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on its prolonged use have…

cs.HC2023★ 1 cited

Remote Monitoring and Teleoperation of Autonomous Vehicles Is Virtual Reality an Option?

Snehanjali Kalamkar, Verena Biener, Fabian Beck +1

While the promise of autonomous vehicles has led to significant scientific and industrial progress, fully automated, SAE level 5 conform cars will likely not see mass adoption anyt…

cs.HC2022

VocabulARy replicated: comparing teenagers to young adults

Maheshya Weerasinghe, Verena Biener, Jens Grubert +5

A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-compu…

cs.HC2022

Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction -- A Replication Study

Verena Biener, Jens Grubert

In this paper, we describe the results of replicating one of our studies from two years ago which compares two techniques for transferring content across multiple screens in VR. Re…

cs.HC2022

Improving Understanding of Biocide Availability in Facades through Immersive Analytics

Negar Nouri, Snehanjali Kalamkar, Forouzan Farzinnejad +4

The durability of facades is heavily affected by multiple factors like microbial growth and weather conditions among others. Biocides are often used to resist these factors and pro…

cs.HC2022★ 59 cited

VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations

Maheshya Weerasinghe, Verena Biener, Jens Grubert +4

Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Ex…

cs.HC2022★ 3 cited

Quantifying the Effects of Working in VR for One Week

Verena Biener, Snehanjali Kalamkar, Negar Nouri +10

Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work…

cs.HC2022

PoVRPoint: Authoring Presentations in Mobile Virtual Reality

Verena Biener, Travis Gesslein, Daniel Schneider +9

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input.…

cs.HC2021★ 1 cited

Extended Reality for Knowledge Work in Everyday Environments

Verena Biener, Eyal Ofek, Michel Pahud +2

Virtual and Augmented Reality have the potential to change information work. The ability to modify the workers senses can transform everyday environments into a productive office,…

cs.HC2021★ 2 cited

Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays

Daniel Schneider, Verena Biener, Alexander Otte +9

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy o…

cs.HC2021★ 1 cited

Mixed Reality Interaction Techniques

Jens Grubert

This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. S…

cs.HC2020★ 15 cited

Towards a Practical Virtual Office for Mobile Knowledge Workers

Eyal Ofek, Jens Grubert, Michel Pahud +2

As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of tra…

cs.HC2020

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics

Jens Grubert, Eyal Ofek, Michel Pahud +1

With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interacti…

cs.HC2020

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers

Verena Biener, Daniel Schneider, Travis Gesslein +6

Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling ne…

cs.HC2020

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality

Travis Gesslein, Verena Biener, Philipp Gagel +5

Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and in particular, spreadsheet applications. While spreadsheets are widely used yet are challe…

cs.HC2020

C-D Ratio in multi-display environments

Travis Gesslein, Jens Grubert

Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and inc…

cs.HC2020★ 1 cited

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality

Tim Menzner, Travis Gesslein, Alexander Otte +1

Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile…

cs.HC2019★ 39 cited

Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display

Anna Eiberger, Per Ola Kristensson, Susanne Mayr +2

Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world info…

cs.HC2019

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality

Daniel Schneider, Alexander Otte, Travis Gesslein +9

Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used…

cs.HC2018★ 167 cited

The Office of the Future: Virtual, Portable and Global

Jens Grubert, Eyal Ofek, Michel Pahud +1

Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input de…

cs.CV2018

Efficient Pose Tracking from Natural Features in Standard Web Browsers

Fabian Göttl, Philipp Gagel, Jens Grubert

Computer Vision-based natural feature tracking is at the core of modern Augmented Reality applications. Still, Web-based Augmented Reality typically relies on location-based sensin…

cs.HC2018★ 1 cited

Mobiles as Portals for Interacting with Virtual Data Visualizations

Michel Pahud, Eyal Ofek, Nathalie Henry Riche +2

We propose a set of techniques leveraging mobile devices as lenses to explore, interact and annotate n-dimensional data visualizations. The democratization of mobile devices, with…