activity
20232026
most citedAnalyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

9 citations · 17 across the 14 of their papers we have counts for

collaborators

15 papers

cs.HC2026

Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teaming

Jens Grubert, John Dudley, Eyal Ofek +1

Extended Reality (XR) is increasingly used in human-robot interaction to communicate robot intent, planned motion, reachability, and state. We argue that XR should also be understo…

cs.HC2026

Beyond Conversations: Spatially-Anchored Previews for Intent Disambiguation in LLM-Assisted Geometry Editing in Virtual Reality

Junlong Chen, Amr Gomaa, Jens Grubert +1

User intent disambiguation remains a key challenge in intelligent interactive systems. While they have been widely studied in dialogue systems in 2D interfaces, research on how int…

cs.HC2026

An AI-Driven Virtual Patient for Breaking Bad News: An Expert Formative Study on Facial Expression Intensity

Steffen Hauck, Theresa Schell, Sophie Jörg +1

Interactive virtual patients driven by large language models (LLMs) offer scalable solutions for medical communication training, such as breaking bad news. However, designing their…

cs.HC2025

Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Reality

Denmar Mojan Gonzales, Snehanjali Kalamkar, Sophie Jörg +1

When communicating with embodied conversational agents (ECAs) in virtual reality, there might be delays in the responses of the agents lasting several seconds, for example, due to…

cs.HC2025

ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality

Steffen Hauck, Diar Abdlkarim, John Dudley +3

Human-Robot-Collaboration can enhance workflows by leveraging the mutual strengths of human operators and robots. Planning and understanding robot movements remain major challenges…

cs.HC2025★ 5 cited

Text-to-Image Generation for Vocabulary Learning Using the Keyword Method

Nuwan T. Attygalle, Matjaž Kljun, Aaron Quigley +9

The 'keyword method' is an effective technique for learning vocabulary of a foreign language. It involves creating a memorable visual link between what a word means and what its pr…

cs.HC2025

Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays

Leonardo Pavanatto, Jens Grubert, Doug Bowman

Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper exp…

cs.HC2024

Generative AI for Accessible and Inclusive Extended Reality

Jens Grubert, Junlong Chen, Per Ola Kristensson

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential ben…

cs.HC2024★ 1 cited

Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality

Junlong Chen, Jens Grubert, Per Ola Kristensson

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologie…

cs.HC2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability

Janne Kaeder, Maurizio Vergari, Verena Biener +4

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they w…

cs.HC2024★ 9 cited

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

Junlong Chen, Jens Grubert, Per Ola Kristensson

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and po…

cs.HC2024

Accented Character Entry Using Physical Keyboards in Virtual Reality

Snehanjali Kalamkar, Verena Biener, Daniel Pauls +4

Research on text entry in Virtual Reality (VR) has gained popularity but the efficient entry of accented characters, characters with diacritical marks, in VR remains underexplored.…

cs.HC2024★ 2 cited

Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings

Leonardo Pavanatto, Verena Biener, Jennifer Chandran +11

Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. W…

cs.HC2024

Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR through Video Analysis

Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster +8

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few…

cs.HC2023

Working with XR in Public: Effects on Users and Bystanders

Verena Biener, Snehanjali Kalamkar, John J Dudley +4

Recent commercial off-the-shelf virtual and augmented reality devices have been promoted as tools for knowledge work and research findings show how this kind of work can benefit fr…