activity
20162026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 131 across the 26 of their papers we have counts for

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Showing 2025Show all

7 papers · 1 filter

cs.CV2025★ 1 cited

MapAnything: Universal Feed-Forward Metric 3D Reconstruction

Nikhil Keetha, Norman Müller, Johannes Schönberger +14

We introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, dept…

cs.GR2025

BulletGen: Improving 4D Reconstruction with Bullet-Time Generation

Denis Rozumny, Jonathon Luiten, Numair Khan +2

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing un…

cs.CV2025

Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation

Andrea Simonelli, Norman Müller, Peter Kontschieder

The increasing availability of digital 3D environments, whether through image-based 3D reconstruction, generation, or scans obtained by robots, is driving innovation across various…

cs.CV2025

FlowR: Flowing from Sparse to Dense 3D Reconstructions

Tobias Fischer, Samuel Rota Bulò, Yung-Hsu Yang +7

3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense…

cs.CV2025

A Recipe for Generating 3D Worlds From a Single Image

Katja Schwarz, Denys Rozumnyi, Samuel Rota Bulò +2

We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires…

cs.CV2025

Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors

Katja Schwarz, Norman Mueller, Peter Kontschieder

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D repr…

cs.CV2025

Hardware-Rasterized Ray-Based Gaussian Splatting

Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi +1

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our w…