47 citations · 131 across the 26 of their papers we have counts for
7 papers · 1 filter
MapAnything: Universal Feed-Forward Metric 3D Reconstruction
Nikhil Keetha, Norman Müller, Johannes Schönberger +14
We introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, dept…
BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
Denis Rozumny, Jonathon Luiten, Numair Khan +2
Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing un…
Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation
Andrea Simonelli, Norman Müller, Peter Kontschieder
The increasing availability of digital 3D environments, whether through image-based 3D reconstruction, generation, or scans obtained by robots, is driving innovation across various…
FlowR: Flowing from Sparse to Dense 3D Reconstructions
Tobias Fischer, Samuel Rota Bulò, Yung-Hsu Yang +7
3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense…
A Recipe for Generating 3D Worlds From a Single Image
Katja Schwarz, Denys Rozumnyi, Samuel Rota Bulò +2
We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires…
Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
Katja Schwarz, Norman Mueller, Peter Kontschieder
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D repr…
Hardware-Rasterized Ray-Based Gaussian Splatting
Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi +1
We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our w…