47 citations · 131 across the 26 of their papers we have counts for
8 papers · 1 filter
L3DG: Latent 3D Gaussian Diffusion
Barbara Roessle, Norman Müller, Lorenzo Porzi +4
We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, sc…
Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes
Stefano Esposito, Anpei Chen, Christian Reiser +7
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…
MultiDiff: Consistent Novel View Synthesis from a Single Image
Norman Müller, Katja Schwarz, Barbara Roessle +4
We introduce MultiDiff, a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image i…
ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing
Jun-Kun Chen, Samuel Rota Bulò, Norman Müller +3
This paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene edi…
Dynamic 3D Gaussian Fields for Urban Areas
Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò +3
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like…
Revising Densification in Gaussian Splatting
Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder
In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic re…
Robust Gaussian Splatting
François Darmon, Lorenzo Porzi, Samuel Rota-Bulò +1
In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its ro…
Multi-Level Neural Scene Graphs for Dynamic Urban Environments
Tobias Fischer, Lorenzo Porzi, Samuel Rota Bulò +2
We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restrict…