activity
20162026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 131 across the 26 of their papers we have counts for

collaborators

38 papers

cs.CV2026

Map-Det3D: Metric Feed-Forward 3D Reconstruction Prior for Multi-view 3D Object Detection from Streaming Inputs

Yung-Hsu Yang, Luigi Piccinelli, Samuel Rota Bulò +7

Metric 3D object detection is a core capability for embodied agents, yet most reliable systems lean on depth sensors, trading away cost, power, and integration simplicity. This mot…

cs.CV2026

Learn2Splat: Extending the Horizon of Learned 3DGS Optimization

Naama Pearl, Stefano Esposito, Haofei Xu +6

3D Gaussian Splatting (3DGS) optimization is most commonly performed using general-purpose first-order optimizers such as Adam or SGD. Although robust across scenes, they update ea…

cs.CV2026

DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects

Narek Tumanyan, Samuel Rota Bulò, Denis Rozumny +5

Dynamic scene reconstruction from casual videos has seen recent remarkable progress. Numerous approaches have attempted to overcome the ill-posedness of the task by distilling prio…

cs.CV2026

LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

Ruofan Liang, Norman Müller, Ethan Weber +4

We present a novel approach for interactive light editing in indoor scenes from a single multi-view scene capture. Our method leverages a generative image-based light decomposition…

cs.CV2025★ 1 cited

MapAnything: Universal Feed-Forward Metric 3D Reconstruction

Nikhil Keetha, Norman Müller, Johannes Schönberger +14

We introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, dept…

cs.GR2025

BulletGen: Improving 4D Reconstruction with Bullet-Time Generation

Denis Rozumny, Jonathon Luiten, Numair Khan +2

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing un…

cs.CV2025

Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation

Andrea Simonelli, Norman Müller, Peter Kontschieder

The increasing availability of digital 3D environments, whether through image-based 3D reconstruction, generation, or scans obtained by robots, is driving innovation across various…

cs.CV2025

FlowR: Flowing from Sparse to Dense 3D Reconstructions

Tobias Fischer, Samuel Rota Bulò, Yung-Hsu Yang +7

3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense…

cs.CV2025

A Recipe for Generating 3D Worlds From a Single Image

Katja Schwarz, Denys Rozumnyi, Samuel Rota Bulò +2

We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires…

cs.CV2025

Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors

Katja Schwarz, Norman Mueller, Peter Kontschieder

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D repr…

cs.CV2025

Hardware-Rasterized Ray-Based Gaussian Splatting

Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi +1

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our w…

cs.CV2024★ 10 cited

L3DG: Latent 3D Gaussian Diffusion

Barbara Roessle, Norman Müller, Lorenzo Porzi +4

We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, sc…

cs.CV2024

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

Stefano Esposito, Anpei Chen, Christian Reiser +7

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…

cs.CV2024

MultiDiff: Consistent Novel View Synthesis from a Single Image

Norman Müller, Katja Schwarz, Barbara Roessle +4

We introduce MultiDiff, a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image i…

cs.CV2024

ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing

Jun-Kun Chen, Samuel Rota Bulò, Norman Müller +3

This paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene edi…

cs.CV2024★ 1 cited

Dynamic 3D Gaussian Fields for Urban Areas

Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò +3

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like…

cs.CV2024★ 2 cited

Revising Densification in Gaussian Splatting

Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder

In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic re…

cs.CV2024★ 4 cited

Robust Gaussian Splatting

François Darmon, Lorenzo Porzi, Samuel Rota-Bulò +1

In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its ro…

cs.CV2024

Multi-Level Neural Scene Graphs for Dynamic Urban Environments

Tobias Fischer, Lorenzo Porzi, Samuel Rota Bulò +2

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restrict…

cs.CV2023

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Haithem Turki, Vasu Agrawal, Samuel Rota Bulò +5

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samp…

cs.CV2023★ 47 cited

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney +10

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…

cs.CV2023★ 20 cited

GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields

Barbara Roessle, Norman Müller, Lorenzo Porzi +3

Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to…

cs.CV2023

OrienterNet: Visual Localization in 2D Public Maps with Neural Matching

Paul-Edouard Sarlin, Daniel DeTone, Tsun-Yi Yang +7

Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensiv…

cs.CV2022★ 2 cited

Panoptic Lifting for 3D Scene Understanding with Neural Fields

Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Buló +4

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images…