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20142026
most citedNerfstudio: A Modular Framework for Neural Radiance Field Development

580 citations · 1.9k across the 92 of their papers we have counts for

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83 papers · 1 filter

cs.CV2026

Surflo: Consistent 3D Surface Flow Model with Global State

Antoine Guédon, Shu Nakamura, Nicolas Dufour +3

Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this…

cs.CV2026

Self-Improving 4D Perception via Self-Distillation

Nan Huang, Pengcheng Yu, Weijia Zeng +4

Large-scale multi-view reconstruction models have made remarkable progress, but most existing approaches still rely on fully supervised training with ground-truth 3D/4D annotations…

cs.CV2026

Human-level 3D shape perception emerges from multi-view learning

Tyler Bonnen, Jitendra Malik, Angjoo Kanazawa

Humans can infer the three-dimensional structure of objects from two-dimensional visual inputs. Modeling this ability has been a longstanding goal for the science and engineering o…

cs.CV2026

Finite Difference Flow Optimization for RL Post-Training of Text-to-Image Models

David McAllister, Miika Aittala, Tero Karras +4

Reinforcement learning (RL) has become a standard technique for post-training diffusion-based image synthesis models, as it enables learning from reward signals to explicitly impro…

cs.CV2026

Visually Prompted Benchmarks Are Surprisingly Fragile

Haiwen Feng, Long Lian, Lisa Dunlap +6

A key challenge in evaluating VLMs is testing models' ability to analyze visual content independently from their textual priors. Recent benchmarks such as BLINK probe visual percep…

cs.CV2026

Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning

Shaofeng Yin, Jiaxin Ge, Zora Zhiruo Wang +6

Vision-as-inverse-graphics, the concept of reconstructing images into editable programs, remains challenging for Vision-Language Models (VLMs), which inherently lack fine-grained s…

cs.CV2025

Diffusion Forcing for Multi-Agent Interaction Sequence Modeling

Vongani H. Maluleke, Kie Horiuchi, Lea Wilken +3

Understanding and generating multi-person interactions is a fundamental challenge with broad implications for robotics and social computing. While humans naturally coordinate in gr…

cs.CV2025

Viser: Imperative, Web-based 3D Visualization in Python

Brent Yi, Chung Min Kim, Justin Kerr +8

We present Viser, a 3D visualization library for computer vision and robotics. Viser aims to bring easy and extensible 3D visualization to Python: we provide a comprehensive set of…

cs.CV2025

Cameras as Relative Positional Encoding

Ruilong Li, Brent Yi, Junchen Liu +3

Transformers are increasingly prevalent for multi-view computer vision tasks, where geometric relationships between viewpoints are critical for 3D perception. To leverage these rel…

cs.CV2025

Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding

Mingxuan Wu, Huang Huang, Justin Kerr +4

Humans can resort to long-form inspection to build intuition on predicting the 3D configurations of unseen objects. The more we observe the object motion, the better we get at pred…

cs.CV2025

St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World

Haiwen Feng, Junyi Zhang, Qianqian Wang +5

Dynamic 3D reconstruction and point tracking in videos are typically treated as separate tasks, despite their deep connection. We propose St4RTrack, a feed-forward framework that s…

cs.CV2025

Segment Any Motion in Videos

Nan Huang, Wenzhao Zheng, Chenfeng Xu +4

Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment mov…

cs.CV2025

Fillerbuster: Unified Generative Scene Completion Model for Casual Captures

Ethan Weber, Norman Müller, Yash Kant +4

We present Fillerbuster, a unified model that completes unknown regions of a 3D scene with a multi-view latent diffusion transformer. Casual captures are often sparse and miss surr…

cs.CV2025

Continuous 3D Perception Model with Persistent State

Qianqian Wang, Yifei Zhang, Aleksander Holynski +2

We present a unified framework capable of solving a broad range of 3D tasks. Our approach features a stateful recurrent model that continuously updates its state representation wit…

cs.CV2025

Decentralized Diffusion Models

David McAllister, Matthew Tancik, Jiaming Song +1

Large-scale AI model training divides work across thousands of GPUs, then synchronizes gradients across them at each step. This incurs a significant network burden that only centra…

cs.CV2024

MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos

Zhengqi Li, Richard Tucker, Forrester Cole +6

We present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional stru…

cs.CV2024

Reconstructing People, Places, and Cameras

Lea Müller, Hongsuk Choi, Anthony Zhang +3

We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordin…

cs.CV2024

SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wild

Zhuoyang Pan, Angjoo Kanazawa, Hang Gao

Self-occlusion is common when capturing people in the wild, where the performer do not follow predefined motion scripts. This challenges existing monocular human reconstruction sys…

cs.CV2024

Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos

Gengshan Yang, Andrea Bajcsy, Shunsuke Saito +1

We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on…

cs.CV2024★ 1 cited

Estimating Body and Hand Motion in an Ego-sensed World

Brent Yi, Vickie Ye, Maya Zheng +6

We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusi…

cs.CV2024★ 7 cited

gsplat: An Open-Source Library for Gaussian Splatting

Vickie Ye, Ruilong Li, Justin Kerr +8

gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library a…

cs.CV2024

Synergy and Synchrony in Couple Dances

Vongani Maluleke, Lea Müller, Jathushan Rajasegaran +4

This paper asks to what extent social interaction influences one's behavior. We study this in the setting of two dancers dancing as a couple. We first consider a baseline in which…

cs.CV2024

Shape of Motion: 4D Reconstruction from a Single Video

Qianqian Wang, Vickie Ye, Hang Gao +4

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effe…

cs.CV2024★ 2 cited

Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections

Congrong Xu, Justin Kerr, Angjoo Kanazawa

Novel view synthesis from unconstrained in-the-wild image collections remains a significant yet challenging task due to photometric variations and transient occluders that complica…