activity
20162022
most citedFrom Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

58 citations · 170 across the 17 of their papers we have counts for

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Showing 2020Show all

16 papers · 1 filter

cs.AI2020

EvoCraft: A New Challenge for Open-Endedness

Djordje Grbic, Rasmus Berg Palm, Elias Najarro +2

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicati…

cs.LG2020

Evolutionary Planning in Latent Space

Thor V. A. N. Olesen, Dennis T. T. Nguyen, Rasmus Berg Palm +1

Planning is a powerful approach to reinforcement learning with several desirable properties. However, it requires a model of the world, which is not readily available in many real-…

cs.NE2020

Testing the Genomic Bottleneck Hypothesis in Hebbian Meta-Learning

Rasmus Berg Palm, Elias Najarro, Sebastian Risi

Hebbian meta-learning has recently shown promise to solve hard reinforcement learning problems, allowing agents to adapt to some degree to changes in the environment. However, beca…

cs.AI2020

Deep Learning for Procedural Content Generation

Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based me…

cs.HC2020

The power of pictures: using ML assisted image generation to engage the crowd in complex socioscientific problems

Janet Rafner, Lotte Philipsen, Sebastian Risi +2

Human-computer image generation using Generative Adversarial Networks (GANs) is becoming a well-established methodology for casual entertainment and open artistic exploration. Here…

cs.AI20205 cited

AI and Wargaming

James Goodman, Sebastian Risi, Simon Lucas

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human p…