143 citations · 673 across the 47 of their papers we have counts for
6 papers · 1 filter
CG-GAN: An Interactive Evolutionary GAN-based Approach for Facial Composite Generation)
Nicola Zaltron, Luisa Zurlo, Sebastian Risi
Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to…
Increasing Generality in Machine Learning through Procedural Content Generation
Sebastian Risi, Julian Togelius
Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by…
Bootstrapping Conditional GANs for Video Game Level Generation
Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green +3
Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints,…
An artifcial life approach to studying niche differentiation in soundscape ecology
David Kadish, Sebastian Risi, Laura Beloff
Artificial life simulations are an important tool in the study of ecological phenomena that can be difficult to examine directly in natural environments. Recent work has establishe…
Learning a Behavioral Repertoire from Demonstrations
Niels Justesen, Miguel Gonzalez Duque, Daniel Cabarcas Jaramillo +2
Imitation Learning (IL) is a machine learning approach to learn a policy from a dataset of demonstrations. IL can be useful to kick-start learning before applying reinforcement lea…
Deep Neuroevolution of Recurrent and Discrete World Models
Sebastian Risi, Kenneth O. Stanley
Neural architectures inspired by our own human cognitive system, such as the recently introduced world models, have been shown to outperform traditional deep reinforcement learning…