activity
20162026
most citedImage Colorization Using a Deep Convolutional Neural Network

24 citations · 36 across the 21 of their papers we have counts for

collaborators

22 papers

cs.CL2026

A Large-Scale Evaluation of Role-Enhanced Zero-Shot Chain-of-Thought Prompting

Ibrahim Khan, Thai Van Nguyen, Yi Xia +5

This paper proposes Role-Enhanced Zero-Shot Chain-of-Thought (RE-ZS-CoT), a prompting framework that systematically integrates domain-specific expert roles to enhance reasoning in…

cs.AI2026

Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games

Thai Nguyen Van, Ibrahim Khan, Mury Fajar Dewantoro +3

This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning. Sound design significantly influences…

cs.HC2026

SENSE: State-aware Emotion Navigation Storytelling Engine

Yi Xia, Pablo Carrasco Velo, Mudit Paliwal +5

This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative archit…

cs.HC2026

Emoception: Selective Affective Layer Fine-Tuning of Video Vision Transformers for Player Arousal Change Recognition From Gameplay Footage

Yi Xia, Ibrahim Khan, Mury Fajar Dewantoro +2

This article proposes Selective Affective Layer Fine-Tuning (SALFT), an efficient adaptation framework for Video Vision Transformers in player arousal recognition from gameplay. To…

cs.CL2024★ 3 cited

Multiverse of Greatness: Generating Story Branches with LLMs

Pittawat Taveekitworachai, Chollakorn Nimpattanavong, Mustafa Can Gursesli +3

This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history…

cs.HC2024

Enhanced DareFightingICE Competitions: Sound Design and AI Competitions

Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen +2

This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introd…

cs.SD2024

Fighting Game Adaptive Background Music for Improved Gameplay

Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instru…

cs.AI2024

ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation

Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro +5

This paper presents the second ChatGPT4PCG competition at the 2024 IEEE Conference on Games. In this edition of the competition, we follow the first edition, but make several impro…

cs.CL2024★ 2 cited

Large Language Models are Null-Shot Learners

Pittawat Taveekitworachai, Febri Abdullah, Ruck Thawonmas

This paper presents null-shot prompting. Null-shot prompting exploits hallucination in large language models (LLMs) by instructing LLMs to utilize information from the "Examples" s…

cs.NI2023

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism

Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan +3

This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) fra…

cs.NI2023★ 1 cited

Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC

Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen +3

This paper presents a new communication interface for the DareFightingICE platform, a Java-based fighting game focused on implementing AI for controlling a non-player character. Th…

cs.SD2023★ 1 cited

Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a c…

cs.AI2023

ChatGPT4PCG Competition: Character-like Level Generation for Science Birds

Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro +3

This paper presents the first ChatGPT4PCG Competition at the 2023 IEEE Conference on Games. The objective of this competition is for participants to create effective prompts for Ch…

cs.LG2022★ 2 cited

A Deep Reinforcement Learning Blind AI in DareFightingICE

Thai Van Nguyen, Xincheng Dai, Ibrahim Khan +2

This paper presents a deep reinforcement learning agent (AI) that uses sound as the input on the DareFightingICE platform at the DareFightingICE Competition in IEEE CoG 2022. In th…

cs.HC2022

DareFightingICE Competition: A Fighting Game Sound Design and AI Competition

Ibrahim Khan, Thai Van Nguyen, Xincheng Dai +1

This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and…

cs.HC2022

Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults

Satoko Ito, Ruck Thawonmas, Pujana Paliyawan

This paper proposes a Minecraft-based system for early detection of Alzheimer's disease in young adults. Early detection, where spatial navigation is a crucial key, is regarded as…

cs.OH2021

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore +15

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…

cs.HC2019

Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG

Zhou Fang, Pujana Paliyawan, Ruck Thawonmas +1

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player p…

cs.HC2018

A Personalized Method for Calorie Consumption Assessment

Yunshi Liu, Pujana Paliyawan, Takahiro Kusano +2

This paper proposes an image-processing-based method for personalization of calorie consumption assessment during exercising. An experiment is carried out where several actions are…

cs.AI2017★ 1 cited

Adaptive Motion Gaming AI for Health Promotion

Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa +2

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settl…

cs.AI2016★ 2 cited

Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models

YuXuan Jiang, Misaki Kaidan, Chun Yin Chu +2

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has…

cs.CV2016★ 24 cited

Image Colorization Using a Deep Convolutional Neural Network

Tung Nguyen, Kazuki Mori, Ruck Thawonmas

In this paper, we present a novel approach that uses deep learning techniques for colorizing grayscale images. By utilizing a pre-trained convolutional neural network, which is ori…