337 citations · 401 across the 21 of their papers we have counts for
33 papers · 1 filter
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner +1
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumet…
Coherent 3D Scene Diffusion From a Single RGB Image
Manuel Dahnert, Angela Dai, Norman Müller +1
We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simul…
PrEditor3D: Fast and Precise 3D Shape Editing
Ziya Erkoç, Can Gümeli, Chaoyang Wang +5
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains iden…
GaussianSpeech: Audio-Driven Gaussian Avatars
Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein +3
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To captur…
L3DG: Latent 3D Gaussian Diffusion
Barbara Roessle, Norman Müller, Lorenzo Porzi +4
We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, sc…
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
Yawar Siddiqui, Antonio Alliegro, Alexey Artemov +5
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted b…