activity
20162025
most citedScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes

526 citations · 1.4k across the 51 of their papers we have counts for

collaborators

61 papers

cs.CV2025

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner +1

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumet…

cs.GR2025★ 1 cited

Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models

Marc Benedí San Millán, Angela Dai, Matthias Nießner

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to syn…

cs.CV2024

Coherent 3D Scene Diffusion From a Single RGB Image

Manuel Dahnert, Angela Dai, Norman Müller +1

We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simul…

cs.CV2024

PrEditor3D: Fast and Precise 3D Shape Editing

Ziya Erkoç, Can Gümeli, Chaoyang Wang +5

We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains iden…

cs.CV2024

GaussianSpeech: Audio-Driven Gaussian Avatars

Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein +3

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To captur…

cs.CV2024★ 10 cited

L3DG: Latent 3D Gaussian Diffusion

Barbara Roessle, Norman Müller, Lorenzo Porzi +4

We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, sc…

cs.CV2023★ 1 cited

FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models

Shivangi Aneja, Justus Thies, Angela Dai +1

We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expres…

cs.CV2023

DPHMs: Diffusion Parametric Head Models for Depth-based Tracking

Jiapeng Tang, Angela Dai, Yinyu Nie +3

We introduce Diffusion Parametric Head Models (DPHMs), a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While rece…

cs.CV2023★ 3 cited

MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers

Yawar Siddiqui, Antonio Alliegro, Alexey Artemov +5

We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted b…

cs.CV2023

ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes

Chandan Yeshwanth, Yueh-Cheng Liu, Matthias Nießner +1

We present ScanNet++, a large-scale dataset that couples together capture of high-quality and commodity-level geometry and color of indoor scenes. Each scene is captured with a hig…

cs.CV2023

Mesh2Tex: Generating Mesh Textures from Image Queries

Alexey Bokhovkin, Shubham Tulsiani, Angela Dai

Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream appl…

cs.CV2023★ 6 cited

HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion

Ziya Erkoç, Fangchang Ma, Qi Shan +2

Implicit neural fields, typically encoded by a multilayer perceptron (MLP) that maps from coordinates (e.g., xyz) to signals (e.g., signed distances), have shown remarkable promise…

cs.CV2023★ 1 cited

UnScene3D: Unsupervised 3D Instance Segmentation for Indoor Scenes

David Rozenberszki, Or Litany, Angela Dai

3D instance segmentation is fundamental to geometric understanding of the world around us. Existing methods for instance segmentation of 3D scenes rely on supervision from expensiv…

cs.CV2023★ 9 cited

DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis

Jiapeng Tang, Yinyu Nie, Lev Markhasin +3

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered objec…

cs.CV2023

Mask3D: Pre-training 2D Vision Transformers by Learning Masked 3D Priors

Ji Hou, Xiaoliang Dai, Zijian He +2

Current popular backbones in computer vision, such as Vision Transformers (ViT) and ResNets are trained to perceive the world from 2D images. However, to more effectively understan…

cs.CV2022★ 2 cited

Panoptic Lifting for 3D Scene Understanding with Neural Fields

Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Buló +4

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images…

cs.CV2022★ 1 cited

ObjectMatch: Robust Registration using Canonical Object Correspondences

Can Gümeli, Angela Dai, Matthias Nießner

We present ObjectMatch, a semantic and object-centric camera pose estimator for RGB-D SLAM pipelines. Modern camera pose estimators rely on direct correspondences of overlapping re…

cs.CV2022★ 40 cited

ClipFace: Text-guided Editing of Textured 3D Morphable Models

Shivangi Aneja, Justus Thies, Angela Dai +1

We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to ena…

cs.CV2022★ 3 cited

Neural Poisson: Indicator Functions for Neural Fields

Angela Dai, Matthias Nießner

Implicit neural field generating signed distance field representations (SDFs) of 3D shapes have shown remarkable progress in 3D shape reconstruction and generation. We introduce a…

cs.CV2022

Learning 3D Scene Priors with 2D Supervision

Yinyu Nie, Angela Dai, Xiaoguang Han +1

Holistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation fro…

cs.CV2022

FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations

Christian Diller, Thomas Funkhouser, Angela Dai

We present a generative approach to forecast long-term future human behavior in 3D, requiring only weak supervision from readily available 2D human action data. This is a fundament…

cs.CV2022★ 9 cited

PatchComplete: Learning Multi-Resolution Patch Priors for 3D Shape Completion on Unseen Categories

Yuchen Rao, Yinyu Nie, Angela Dai

While 3D shape representations enable powerful reasoning in many visual and perception applications, learning 3D shape priors tends to be constrained to the specific categories tra…

cs.CV2022★ 2 cited

Texturify: Generating Textures on 3D Shape Surfaces

Yawar Siddiqui, Justus Thies, Fangchang Ma +3

Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different view…

cs.CV2022★ 3 cited

Language-Grounded Indoor 3D Semantic Segmentation in the Wild

David Rozenberszki, Or Litany, Angela Dai

Recent advances in 3D semantic segmentation with deep neural networks have shown remarkable success, with rapid performance increase on available datasets. However, current 3D sema…