337 citations · 565 across the 25 of their papers we have counts for
76 papers · 1 filter
PrEditor3D: Fast and Precise 3D Shape Editing
Ziya Erkoç, Can Gümeli, Chaoyang Wang +5
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains iden…
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
Lukas Höllein, Aljaž Božič, Michael Zollhöfer +1
We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Exist…
LT3SD: Latent Trees for 3D Scene Diffusion
Quan Meng, Lei Li, Matthias Nießner +1
We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but…
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
Yawar Siddiqui, Antonio Alliegro, Alexey Artemov +5
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted b…
UniT3D: A Unified Transformer for 3D Dense Captioning and Visual Grounding
Dave Zhenyu Chen, Ronghang Hu, Xinlei Chen +2
Performing 3D dense captioning and visual grounding requires a common and shared understanding of the underlying multimodal relationships. However, despite some previous attempts o…
Neural Poisson: Indicator Functions for Neural Fields
Angela Dai, Matthias Nießner
Implicit neural field generating signed distance field representations (SDFs) of 3D shapes have shown remarkable progress in 3D shape reconstruction and generation. We introduce a…