activity
20232026
most citedWorldExplorer: Towards Generating Fully Navigable 3D Scenes

3 citations · 4 across the 7 of their papers we have counts for

collaborators

11 papers

cs.CV2026

Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty-aware Differentiable Optimization

Yueh-Cheng Liu, Jozef Hladký, Matthias Nießner +1

Recent advances in 3D Gaussian Splatting (3DGS) present two main directions: feed-forward models offer fast inference in sparse-view settings, while per-scene optimization yields h…

cs.CV2026

Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow

Quan Meng, Yujin Chen, Lei Li +2

We present Seen2Scene, the first flow matching-based approach that trains directly on incomplete, real-world 3D scans for scene completion and generation. Unlike prior methods that…

cs.CV2025

Intrinsic Image Fusion for Multi-View 3D Material Reconstruction

Peter Kocsis, Lukas Höllein, Matthias Nießner

We introduce Intrinsic Image Fusion, a method that reconstructs high-quality physically based materials from multi-view images. Material reconstruction is highly underconstrained a…

cs.CV2025★ 3 cited

WorldExplorer: Towards Generating Fully Navigable 3D Scenes

Manuel-Andreas Schneider, Lukas Höllein, Matthias Nießner

Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce…

cs.CV2025

TUM2TWIN: Introducing the Large-Scale Multimodal Urban Digital Twin Benchmark Dataset

Olaf Wysocki, Benedikt Schwab, Manoj Kumar Biswanath +31

Urban Digital Twins (UDTs) have become essential for managing cities and integrating complex, heterogeneous data from diverse sources. Creating UDTs involves challenges at multiple…

cs.CV2025

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner +1

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumet…

cs.CV2025

IntrinsiX: High-Quality PBR Generation using Image Priors

Peter Kocsis, Lukas Höllein, Matthias Nießner

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-…

cs.GR2025★ 1 cited

Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models

Marc Benedí San Millán, Angela Dai, Matthias Nießner

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to syn…

cs.GR2025

MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing

Haoxuan Li, Ziya Erkoc, Lei Li +4

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addr…

cs.CV2024

Coherent 3D Scene Diffusion From a Single RGB Image

Manuel Dahnert, Angela Dai, Norman Müller +1

We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simul…

cs.CV2023

Intrinsic Image Diffusion for Indoor Single-view Material Estimation

Peter Kocsis, Vincent Sitzmann, Matthias Nießner

We present Intrinsic Image Diffusion, a generative model for appearance decomposition of indoor scenes. Given a single input view, we sample multiple possible material explanations…