1 citations · 1 across the 2 of their papers we have counts for
6 papers
WorldExplorer: Towards Generating Fully Navigable 3D Scenes
Manuel-Andreas Schneider, Lukas Höllein, Matthias Nießner
Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce…
TUM2TWIN: Introducing the Large-Scale Multimodal Urban Digital Twin Benchmark Dataset
Olaf Wysocki, Benedikt Schwab, Manoj Kumar Biswanath +31
Urban Digital Twins (UDTs) have become essential for managing cities and integrating complex, heterogeneous data from diverse sources. Creating UDTs involves challenges at multiple…
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
Yueh-Cheng Liu, Lukas Höllein, Matthias Nießner +1
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumet…
IntrinsiX: High-Quality PBR Generation using Image Priors
Peter Kocsis, Lukas Höllein, Matthias Nießner
We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-…
Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models
Marc Benedí San Millán, Angela Dai, Matthias Nießner
Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to syn…
Coherent 3D Scene Diffusion From a Single RGB Image
Manuel Dahnert, Angela Dai, Norman Müller +1
We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simul…