526 citations · 3.1k across the 107 of their papers we have counts for
140 papers
PrEditor3D: Fast and Precise 3D Shape Editing
Ziya Erkoç, Can Gümeli, Chaoyang Wang +5
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains iden…
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
Lukas Höllein, Aljaž Božič, Michael Zollhöfer +1
We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Exist…
LT3SD: Latent Trees for 3D Scene Diffusion
Quan Meng, Lei Li, Matthias Nießner +1
We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but…
ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models
Lukas Höllein, Aljaž Božič, Norman Müller +5
3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-i…
FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models
Shivangi Aneja, Justus Thies, Angela Dai +1
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expres…
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld +3
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic…