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20152026
most citedTextWorld: A Learning Environment for Text-based Games

93 citations · 429 across the 40 of their papers we have counts for

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Showing cs.CLShow all

17 papers · 1 filter

cs.CL2024

Can Language Models Serve as Text-Based World Simulators?

Ruoyao Wang, Graham Todd, Ziang Xiao +4

Virtual environments play a key role in benchmarking advances in complex planning and decision-making tasks but are expensive and complicated to build by hand. Can current language…

cs.CL2023★ 5 cited

Joint Prompt Optimization of Stacked LLMs using Variational Inference

Alessandro Sordoni, Xingdi Yuan, Marc-Alexandre Côté +6

Large language models (LLMs) can be seen as atomic units of computation mapping sequences to a distribution over sequences. Thus, they can be seen as stochastic language layers in…

cs.CL2023

ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games

Ruoyao Wang, Graham Todd, Eric Yuan +3

In this work, we investigate the capacity of language models to generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks. We op…

cs.CL2022★ 2 cited

Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

Shrestha Mohanty, Negar Arabzadeh, Milagro Teruel +9

Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by…

cs.CL2022★ 1 cited

Behavior Cloned Transformers are Neurosymbolic Reasoners

Ruoyao Wang, Peter Jansen, Marc-Alexandre Côté +1

In this work, we explore techniques for augmenting interactive agents with information from symbolic modules, much like humans use tools like calculators and GPS systems to assist…

cs.CL2022★ 1 cited

TextWorldExpress: Simulating Text Games at One Million Steps Per Second

Peter A. Jansen, Marc-Alexandre Côté

Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a majo…

cs.CL2022★ 6 cited

IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022

Julia Kiseleva, Alexey Skrynnik, Artem Zholus +14

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new t…

cs.CL2022★ 2 cited

One-Shot Learning from a Demonstration with Hierarchical Latent Language

Nathaniel Weir, Xingdi Yuan, Marc-Alexandre Côté +5

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedur…

cs.CL2022

ScienceWorld: Is your Agent Smarter than a 5th Grader?

Ruoyao Wang, Peter Jansen, Marc-Alexandre Côté +1

We present ScienceWorld, a benchmark to test agents' scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curri…

cs.CL2020★ 30 cited

ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

Mohit Shridhar, Xingdi Yuan, Marc-Alexandre Côté +3

Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of succe…

cs.CL2020★ 53 cited

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

Ashutosh Adhikari, Xingdi Yuan, Marc-Alexandre Côté +7

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challe…

cs.CL2019★ 8 cited

Building Dynamic Knowledge Graphs from Text-based Games

Mikuláš Zelinka, Xingdi Yuan, Marc-Alexandre Côté +2

We are interested in learning how to update Knowledge Graphs (KG) from text. In this preliminary work, we propose a novel Sequence-to-Sequence (Seq2Seq) architecture to generate el…

cs.CL2019★ 11 cited

Interactive Language Learning by Question Answering

Xingdi Yuan, Marc-Alexandre Cote, Jie Fu +4

Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking componen…

cs.CL2019★ 1 cited

Interactive Machine Comprehension with Information Seeking Agents

Xingdi Yuan, Jie Fu, Marc-Alexandre Cote +3

Existing machine reading comprehension (MRC) models do not scale effectively to real-world applications like web-level information retrieval and question answering (QA). We argue t…

cs.CL2018★ 2 cited

Lessons learned in multilingual grounded language learning

Ákos Kádár, Desmond Elliott, Marc-Alexandre Côté +2

Recent work has shown how to learn better visual-semantic embeddings by leveraging image descriptions in more than one language. Here, we investigate in detail which conditions aff…

cs.CL2018★ 11 cited

Revisiting the Hierarchical Multiscale LSTM

Ákos Kádár, Marc-Alexandre Côté, Grzegorz Chrupała +1

Hierarchical Multiscale LSTM (Chung et al., 2016a) is a state-of-the-art language model that learns interpretable structure from character-level input. Such models can provide fert…

cs.CL2018★ 51 cited

Counting to Explore and Generalize in Text-based Games

Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni +4

We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of g…