Building Dynamic Knowledge Graphs from Text-based Games
arXiv:1910.09532
Abstract
We are interested in learning how to update Knowledge Graphs (KG) from text. In this preliminary work, we propose a novel Sequence-to-Sequence (Seq2Seq) architecture to generate elementary KG operations. Furthermore, we introduce a new dataset for KG extraction built upon text-based game transitions (over 300k data points). We conduct experiments and discuss the results.
NeurIPS 2019, Graph Representation Learning (GRL) Workshop
References in corpus (6)
- TextWorld: A Learning Environment for Text-based Games
- Pointing the Unknown Words
- Building Dynamic Knowledge Graphs from Text using Machine Reading Comprehension
- One-Shot Relational Learning for Knowledge Graphs
- Does Order Matter? An Empirical Study on Generating Multiple Keyphrases as a Sequence
- Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning