activity
20162023
most citedHybrid Reward Architecture for Reinforcement Learning

187 citations · 456 across the 29 of their papers we have counts for

collaborators

30 papers

cs.LG2023★ 1 cited

Harnessing Mixed Offline Reinforcement Learning Datasets via Trajectory Weighting

Zhang-Wei Hong, Pulkit Agrawal, Rémi Tachet des Combes +1

Most offline reinforcement learning (RL) algorithms return a target policy maximizing a trade-off between (1) the expected performance gain over the behavior policy that collected…

cs.LG2022★ 3 cited

Behavior Prior Representation learning for Offline Reinforcement Learning

Hongyu Zang, Xin Li, Jie Yu +4

Offline reinforcement learning (RL) struggles in environments with rich and noisy inputs, where the agent only has access to a fixed dataset without environment interactions. Past…

cs.LG2022★ 4 cited

Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement Learning

Riashat Islam, Hongyu Zang, Anirudh Goyal +6

Goal-conditioned reinforcement learning (RL) is a promising direction for training agents that are capable of solving multiple tasks and reach a diverse set of objectives. How to \…

cs.AI2022★ 1 cited

Contrastive Multimodal Learning for Emergence of Graphical Sensory-Motor Communication

Tristan Karch, Yoann Lemesle, Romain Laroche +2

In this paper, we investigate whether artificial agents can develop a shared language in an ecological setting where communication relies on a sensory-motor channel. To this end, w…

cs.LG2022★ 2 cited

Incorporating Explicit Uncertainty Estimates into Deep Offline Reinforcement Learning

David Brandfonbrener, Remi Tachet des Combes, Romain Laroche

Most theoretically motivated work in the offline reinforcement learning setting requires precise uncertainty estimates. This requirement restricts the algorithms derived in that wo…

cs.LG2022★ 4 cited

When does return-conditioned supervised learning work for offline reinforcement learning?

David Brandfonbrener, Alberto Bietti, Jacob Buckman +2

Several recent works have proposed a class of algorithms for the offline reinforcement learning (RL) problem that we will refer to as return-conditioned supervised learning (RCSL).…

cs.LG2022

Non-Markovian policies occupancy measures

Romain Laroche, Remi Tachet des Combes, Jacob Buckman

A central object of study in Reinforcement Learning (RL) is the Markovian policy, in which an agent's actions are chosen from a memoryless probability distribution, conditioned onl…

cs.CL2022★ 2 cited

One-Shot Learning from a Demonstration with Hierarchical Latent Language

Nathaniel Weir, Xingdi Yuan, Marc-Alexandre Côté +5

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedur…

cs.LG2022

Beyond the Policy Gradient Theorem for Efficient Policy Updates in Actor-Critic Algorithms

Romain Laroche, Remi Tachet

In Reinforcement Learning, the optimal action at a given state is dependent on policy decisions at subsequent states. As a consequence, the learning targets evolve with time and th…

cs.LG2022★ 2 cited

On the Convergence of SARSA with Linear Function Approximation

Shangtong Zhang, Remi Tachet, Romain Laroche

SARSA, a classical on-policy control algorithm for reinforcement learning, is known to chatter when combined with linear function approximation: SARSA does not diverge but oscillat…

cs.LG2021

Global Optimality and Finite Sample Analysis of Softmax Off-Policy Actor Critic under State Distribution Mismatch

Shangtong Zhang, Remi Tachet, Romain Laroche

In this paper, we establish the global optimality and convergence rate of an off-policy actor critic algorithm in the tabular setting without using density ratio to correct the dis…

cs.LG2021

Batched Bandits with Crowd Externalities

Romain Laroche, Othmane Safsafi, Raphael Feraud +1

In Batched Multi-Armed Bandits (BMAB), the policy is not allowed to be updated at each time step. Usually, the setting asserts a maximum number of allowed policy updates and the al…

cs.LG2021★ 1 cited

Dr Jekyll and Mr Hyde: the Strange Case of Off-Policy Policy Updates

Romain Laroche, Remi Tachet

The policy gradient theorem states that the policy should only be updated in states that are visited by the current policy, which leads to insufficient planning in the off-policy s…

cs.CL2021

The Emergence of the Shape Bias Results from Communicative Efficiency

Eva Portelance, Michael C. Frank, Dan Jurafsky +2

By the age of two, children tend to assume that new word categories are based on objects' shape, rather than their color or texture; this assumption is called the shape bias. They…

cs.LG2021★ 5 cited

Multi-Objective SPIBB: Seldonian Offline Policy Improvement with Safety Constraints in Finite MDPs

Harsh Satija, Philip S. Thomas, Joelle Pineau +1

We study the problem of Safe Policy Improvement (SPI) under constraints in the offline Reinforcement Learning (RL) setting. We consider the scenario where: (i) we have a dataset co…

cs.LG2020★ 5 cited

A Deeper Look at Discounting Mismatch in Actor-Critic Algorithms

Shangtong Zhang, Romain Laroche, Harm van Seijen +2

We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have di…

q-bio.NC2020★ 15 cited

Reinforcement Learning Framework for Deep Brain Stimulation Study

Dmitrii Krylov, Remi Tachet, Romain Laroche +2

Malfunctioning neurons in the brain sometimes operate synchronously, reportedly causing many neurological diseases, e.g. Parkinson's. Suppression and control of this collective syn…

cs.CL2020★ 53 cited

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

Ashutosh Adhikari, Xingdi Yuan, Marc-Alexandre Côté +7

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challe…

cs.CL2019★ 8 cited

Building Dynamic Knowledge Graphs from Text-based Games

Mikuláš Zelinka, Xingdi Yuan, Marc-Alexandre Côté +2

We are interested in learning how to update Knowledge Graphs (KG) from text. In this preliminary work, we propose a novel Sequence-to-Sequence (Seq2Seq) architecture to generate el…

cs.LG2019

Safe Policy Improvement with an Estimated Baseline Policy

Thiago D. Simão, Romain Laroche, Rémi Tachet des Combes

Previous work has shown the unreliability of existing algorithms in the batch Reinforcement Learning setting, and proposed the theoretically-grounded Safe Policy Improvement with B…

cs.LG2019★ 1 cited

Safe Policy Improvement with Soft Baseline Bootstrapping

Kimia Nadjahi, Romain Laroche, Rémi Tachet des Combes

Batch Reinforcement Learning (Batch RL) consists in training a policy using trajectories collected with another policy, called the behavioural policy. Safe policy improvement (SPI)…

cs.LG2019★ 9 cited

Budgeted Reinforcement Learning in Continuous State Space

Nicolas Carrara, Edouard Leurent, Romain Laroche +3

A Budgeted Markov Decision Process (BMDP) is an extension of a Markov Decision Process to critical applications requiring safety constraints. It relies on a notion of risk implemen…

cs.LG2018

Decentralized Exploration in Multi-Armed Bandits -- Extended version

Raphaël Féraud, Réda Alami, Romain Laroche

We consider the decentralized exploration problem: a set of players collaborate to identify the best arm by asynchronously interacting with the same stochastic environment. The obj…

cs.CL2018★ 51 cited

Counting to Explore and Generalize in Text-based Games

Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni +4

We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of g…