activity
20152020
most citedEfficient Equilibria in Polymatrix Coordination Games

3 citations · 4 across the 5 of their papers we have counts for

collaborators

7 papers

cs.DS2020

Maximum Coverage with Cluster Constraints: An LP-Based Approximation Technique

Guido Schäfer, Bernard G. Zweers

Packing problems constitute an important class of optimization problems, both because of their high practical relevance and theoretical appeal. However, despite the large number of…

cs.GT20191 cited

Cost Sharing over Combinatorial Domains: Complement-Free Cost Functions and Beyond

Georgios Birmpas, Evangelos Markakis, Guido Schäfer

We study mechanism design for combinatorial cost sharing. Imagine that multiple items or services are available to be shared among a set of interested agents. The outcome of a mech…

cs.GT2019

Budget-Feasible Mechanism Design for Non-Monotone Submodular Objectives: Offline and Online

Georgios Amanatidis, Pieter Kleer, Guido Schäfer

The framework of budget-feasible mechanism design studies procurement auctions where the auctioneer (buyer) aims to maximize his valuation function subject to a hard budget constra…

cs.GT2018

The Curse of Ties in Congestion Games with Limited Lookahead

Carla Groenland, Guido Schäfer

We introduce a novel framework to model limited lookahead in congestion games. Intuitively, the players enter the game sequentially and choose an optimal action under the assumptio…

cs.GT2017

Path deviations outperform approximate stability in heterogeneous congestion games

Pieter Kleer, Guido Schäfer

We consider non-atomic network congestion games with heterogeneous players where the latencies of the paths are subject to some bounded deviations. This model encompasses several w…

cs.GT2016

The Impact of Worst-Case Deviations in Non-Atomic Network Routing Games

Pieter Kleer, Guido Schäfer

We introduce a unifying model to study the impact of worst-case latency deviations in non-atomic selfish routing games. In our model, latencies are subject to (bounded) deviations…