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20152026
most citedShapeNet: An Information-Rich 3D Model Repository

2.4k citations · 5.1k across the 67 of their papers we have counts for

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Showing 2017Show all

8 papers · 1 filter

cs.CV2017★ 12 cited

Im2Pano3D: Extrapolating 360 Structure and Semantics Beyond the Field of View

Shuran Song, Andy Zeng, Angel X. Chang +3

We present Im2Pano3D, a convolutional neural network that generates a dense prediction of 3D structure and a probability distribution of semantic labels for a full 360 panoramic vi…

cs.LG2017★ 151 cited

MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments

Manolis Savva, Angel X. Chang, Alexey Dosovitskiy +2

We present MINOS, a simulator designed to support the development of multisensory models for goal-directed navigation in complex indoor environments. The simulator leverages large…

cs.CV2017★ 53 cited

Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

Li Yi, Lin Shao, Manolis Savva +47

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation…

cs.CV2017★ 337 cited

Matterport3D: Learning from RGB-D Data in Indoor Environments

Angel Chang, Angela Dai, Thomas Funkhouser +6

Access to large, diverse RGB-D datasets is critical for training RGB-D scene understanding algorithms. However, existing datasets still cover only a limited number of views or a re…

cs.CV2017★ 2 cited

Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes

Kyle Genova, Manolis Savva, Angel X. Chang +1

The use of rendered images, whether from completely synthetic datasets or from 3D reconstructions, is increasingly prevalent in vision tasks. However, little attention has been giv…

cs.GR2017★ 10 cited

SceneSuggest: Context-driven 3D Scene Design

Manolis Savva, Angel X. Chang, Maneesh Agrawala

We present SceneSuggest: an interactive 3D scene design system providing context-driven suggestions for 3D model retrieval and placement. Using a point-and-click metaphor we specif…