activity
20122023
most citedBig Bird: Transformers for Longer Sequences

269 citations · 443 across the 19 of their papers we have counts for

collaborators

21 papers

cs.CL2023★ 2 cited

Multi-Task End-to-End Training Improves Conversational Recommendation

Naveen Ram, Dima Kuzmin, Ellie Ka In Chio +4

In this paper, we analyze the performance of a multitask end-to-end transformer model on the task of conversational recommendations, which aim to provide recommendations based on a…

cs.AI2022★ 3 cited

LogicInference: A New Dataset for Teaching Logical Inference to seq2seq Models

Santiago Ontanon, Joshua Ainslie, Vaclav Cvicek +1

Machine learning models such as Transformers or LSTMs struggle with tasks that are compositional in nature such as those involving reasoning/inference. Although many datasets exist…

cs.CL2021★ 6 cited

LongT5: Efficient Text-To-Text Transformer for Long Sequences

Mandy Guo, Joshua Ainslie, David Uthus +4

Recent work has shown that either (1) increasing the input length or (2) increasing model size can improve the performance of Transformer-based neural models. In this paper, we pre…

cs.LG2021★ 2 cited

Gym-RTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning

Shengyi Huang, Santiago Ontañón, Chris Bamford +1

In recent years, researchers have achieved great success in applying Deep Reinforcement Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous agen…

cs.CL2021★ 16 cited

FNet: Mixing Tokens with Fourier Transforms

James Lee-Thorp, Joshua Ainslie, Ilya Eckstein +1

We show that Transformer encoder architectures can be sped up, with limited accuracy costs, by replacing the self-attention sublayers with simple linear transformations that "mix"…

gr-qc2021★ 7 cited

Rotating Boson Stars Using Finite Differences and Global Newton Methods

Santiago Ontanon, Miguel Alcubierre

We study Rotating Boson Star initial data for Numerical Relativity as previously considered by Yoshida and Eriguchi, Lai (arXiv:gr-qc/0410040v2), and Grandclement, Somé and Gourgou…

cs.AI2021

Player-Centered AI for Automatic Game Personalization: Open Problems

Jichen Zhu, Santiago Ontañón

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game perso…

cs.HC2021★ 5 cited

Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity

Jichen Zhu, Diane H. Dallal, Robert C. Gray +4

Social comparison-based features are widely used in social computing apps. However, most existing apps are not grounded in social comparison theories and do not consider individual…

cs.AI2021

Player Modeling via Multi-Armed Bandits

Robert C. Gray, Jichen Zhu, Dannielle Arigo +2

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel appr…

cs.LG2021

Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits

Robert C. Gray, Jichen Zhu, Santiago Ontañón

This paper explores multi-armed bandit (MAB) strategies in very short horizon scenarios, i.e., when the bandit strategy is only allowed very few interactions with the environment.…

cs.LG2020★ 269 cited

Big Bird: Transformers for Longer Sequences

Manzil Zaheer, Guru Guruganesh, Avinava Dubey +8

Transformers-based models, such as BERT, have been one of the most successful deep learning models for NLP. Unfortunately, one of their core limitations is the quadratic dependency…

cs.LG2020★ 28 cited

ETC: Encoding Long and Structured Inputs in Transformers

Joshua Ainslie, Santiago Ontanon, Chris Alberti +7

Transformer models have advanced the state of the art in many Natural Language Processing (NLP) tasks. In this paper, we present a new Transformer architecture, Extended Transforme…

cs.AI2019

Tracing Player Knowledge in a Parallel Programming Educational Game

Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu +3

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likeli…

cs.HC2019★ 1 cited

Experience Management in Multi-player Games

Jichen Zhu, Santiago Ontañón

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has b…

cs.AI2017

Combinatorial Multi-armed Bandits for Real-Time Strategy Games

Santiago Ontañón

Games with large branching factors pose a significant challenge for game tree search algorithms. In this paper, we address this problem with a sampling strategy for Monte Carlo Tre…

cs.HC2016★ 86 cited

The VGLC: The Video Game Level Corpus

Adam James Summerville, Sam Snodgrass, Michael Mateas +1

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniq…

cs.AI2016

Combat Models for RTS Games

Alberto Uriarte, Santiago Ontañón

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward mod…

cs.AI2016★ 1 cited

RHOG: A Refinement-Operator Library for Directed Labeled Graphs

Santiago Ontañón

This document provides the foundations behind the functionality provided by the G library (https://github.com/santiontanon/RHOG), focusing on the basic operations the library pr…

cs.NE2014★ 1 cited

A semantic network-based evolutionary algorithm for computational creativity

Atilim Gunes Baydin, Ramon Lopez de Mantaras, Santiago Ontanon

We introduce a novel evolutionary algorithm (EA) with a semantic network-based representation. For enabling this, we establish new formulations of EA variation operators, crossover…

cs.AI2012★ 9 cited

Experiments with Game Tree Search in Real-Time Strategy Games

Santiago Ontanon

Game tree search algorithms such as minimax have been used with enormous success in turn-based adversarial games such as Chess or Checkers. However, such algorithms cannot be direc…

cs.NE2012★ 7 cited

Automated Generation of Cross-Domain Analogies via Evolutionary Computation

Atilim Gunes Baydin, Ramon Lopez de Mantaras, Santiago Ontanon

Analogy plays an important role in creativity, and is extensively used in science as well as art. In this paper we introduce a technique for the automated generation of cross-domai…