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researcher

Santiago Ontañón

21 papers hereh-index 348.5k citations246 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author3
  • first author2
  • middle author6
  • last author9

Across the 20 of 21 papers where every author was matched, so the position is known.

fields
  • cs.AI8
  • cs.LG4
  • cs.CL3
  • cs.HC3
  • cs.NE2
  • gr-qc1

identity via Semantic Scholar / OpenAlex

activity
20122023
most citedBig Bird: Transformers for Longer Sequences

269 citations · 443 across the 19 of their papers we have counts for

collaborators
Showing 2016Show all

3 papers · 1 filter

cs.HC2016★ 86 cited

The VGLC: The Video Game Level Corpus

Adam James Summerville, Sam Snodgrass, Michael Mateas +1

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniq…

cs.AI2016

Combat Models for RTS Games

Alberto Uriarte, Santiago Ontañón

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward mod…

cs.AI2016★ 1 cited

RHOG: A Refinement-Operator Library for Directed Labeled Graphs

Santiago Ontañón

This document provides the foundations behind the functionality provided by the ρG library (https://github.com/santiontanon/RHOG), focusing on the basic operations the library pr…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.