269 citations · 443 across the 19 of their papers we have counts for
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cs.HC2016★ 86 cited
The VGLC: The Video Game Level Corpus
Adam James Summerville, Sam Snodgrass, Michael Mateas +1
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniq…
cs.AI2016
Combat Models for RTS Games
Alberto Uriarte, Santiago Ontañón
Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward mod…
cs.AI2016★ 1 cited
RHOG: A Refinement-Operator Library for Directed Labeled Graphs
Santiago Ontañón
This document provides the foundations behind the functionality provided by the G library (https://github.com/santiontanon/RHOG), focusing on the basic operations the library pr…