activity
20122023
most citedBig Bird: Transformers for Longer Sequences

269 citations · 443 across the 19 of their papers we have counts for

collaborators
Showing cs.AIShow all

8 papers · 1 filter

cs.AI2022★ 3 cited

LogicInference: A New Dataset for Teaching Logical Inference to seq2seq Models

Santiago Ontanon, Joshua Ainslie, Vaclav Cvicek +1

Machine learning models such as Transformers or LSTMs struggle with tasks that are compositional in nature such as those involving reasoning/inference. Although many datasets exist…

cs.AI2021

Player-Centered AI for Automatic Game Personalization: Open Problems

Jichen Zhu, Santiago Ontañón

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game perso…

cs.AI2021

Player Modeling via Multi-Armed Bandits

Robert C. Gray, Jichen Zhu, Dannielle Arigo +2

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel appr…

cs.AI2019

Tracing Player Knowledge in a Parallel Programming Educational Game

Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu +3

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likeli…

cs.AI2017

Combinatorial Multi-armed Bandits for Real-Time Strategy Games

Santiago Ontañón

Games with large branching factors pose a significant challenge for game tree search algorithms. In this paper, we address this problem with a sampling strategy for Monte Carlo Tre…

cs.AI2016

Combat Models for RTS Games

Alberto Uriarte, Santiago Ontañón

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward mod…

cs.AI2016★ 1 cited

RHOG: A Refinement-Operator Library for Directed Labeled Graphs

Santiago Ontañón

This document provides the foundations behind the functionality provided by the G library (https://github.com/santiontanon/RHOG), focusing on the basic operations the library pr…

cs.AI2012★ 9 cited

Experiments with Game Tree Search in Real-Time Strategy Games

Santiago Ontanon

Game tree search algorithms such as minimax have been used with enormous success in turn-based adversarial games such as Chess or Checkers. However, such algorithms cannot be direc…