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cs.AI2026
How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs
Kaijie Xu, Mustafa Bugti, Clark Verbrugge
Modern 3D game levels rely heavily on visual guidance, yet the navigability of level layouts remains difficult to quantify. Prior work either simulates play in simplified environme…
cs.AI2026
(Perlin) Noise as AI coordinator
Kaijie Xu, Clark Verbrugge
Large scale control of nonplayer agents is central to modern games, while production systems still struggle to balance several competing goals: locally smooth, natural behavior, an…
cs.AI2026
High Dimensional Procedural Content Generation
Kaijie Xu, Clark Verbrugge
Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over…