collaborators

6 papers

cs.CV2026

Learning Positive-Incentive Point Sampling in Neural Implicit Fields for Object Pose Estimation

Yifei Shi, Boyan Wan, Xin Xu +1

Learning neural implicit fields of 3D shapes is a rapidly emerging field that enables shape representation at arbitrary resolutions. Due to the flexibility, neural implicit fields…

cs.AI2026

How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs

Kaijie Xu, Mustafa Bugti, Clark Verbrugge

Modern 3D game levels rely heavily on visual guidance, yet the navigability of level layouts remains difficult to quantify. Prior work either simulates play in simplified environme…

cs.AI2026

(Perlin) Noise as AI coordinator

Kaijie Xu, Clark Verbrugge

Large scale control of nonplayer agents is central to modern games, while production systems still struggle to balance several competing goals: locally smooth, natural behavior, an…

cs.AI2026

High Dimensional Procedural Content Generation

Kaijie Xu, Clark Verbrugge

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over…

cs.CV2025

CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs

Yihan Cao, Jiazhao Zhang, Zhinan Yu +5

Object goal navigation (ObjectNav) is a fundamental task in embodied AI, requiring an agent to locate a target object in previously unseen environments. This task is particularly c…

cs.LG2025

PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation

Wenxuan Li, Hang Zhao, Zhiyuan Yu +4

While non-prehensile manipulation (e.g., controlled pushing/poking) constitutes a foundational robotic skill, its learning remains challenging due to the high sensitivity to comple…