98 citations · 174 across the 9 of their papers we have counts for
9 papers
Volumetric video streaming: Current approaches and implementations
Irene Viola, Pablo Cesar
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any po…
Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication
Shishir Subramanyam, Irene Viola, Jack Jansen +3
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in…
On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans
Irene Viola, Shishir Subramanyam, Jie Li +1
Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds have emerged as a popular 3D format for acquisition and rendering of digital human…
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Silvia Rossi, Irene Viola, Laura Toni +1
Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chai…
PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors
Evangelos Alexiou, Xuemei Zhou, Irene Viola +1
Point clouds denote a prominent solution for the representation of 3D photo-realistic content in immersive applications. Similarly to other imaging modalities, quality predictions…
HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media
Anargyros Chatzitofis, Leonidas Saroglou, Prodromos Boutis +9
We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric captu…