98 citations · 174 across the 9 of their papers we have counts for
5 papers · 1 filter
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Silvia Rossi, Irene Viola, Laura Toni +1
Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chai…
PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors
Evangelos Alexiou, Xuemei Zhou, Irene Viola +1
Point clouds denote a prominent solution for the representation of 3D photo-realistic content in immersive applications. Similarly to other imaging modalities, quality predictions…
HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media
Anargyros Chatzitofis, Leonidas Saroglou, Prodromos Boutis +9
We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric captu…
Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together
Mario Montagud, Jie Li, Gianluca Cernigliario +3
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities togeth…
Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
Julie Williamson, Jie Li, Vinoba Vinayagamoorthy +2
Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel reduction. Recent advances, such as mo…