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20122022
most citedProxemics and Social Interactions in an Instrumented Virtual Reality Workshop

98 citations · 174 across the 9 of their papers we have counts for

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Showing 2021Show all

5 papers · 1 filter

cs.HC2021★ 7 cited

Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications

Silvia Rossi, Irene Viola, Laura Toni +1

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chai…

cs.MM2021★ 11 cited

PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors

Evangelos Alexiou, Xuemei Zhou, Irene Viola +1

Point clouds denote a prominent solution for the representation of 3D photo-realistic content in immersive applications. Similarly to other imaging modalities, quality predictions…

cs.CV2021★ 48 cited

HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media

Anargyros Chatzitofis, Leonidas Saroglou, Prodromos Boutis +9

We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric captu…

cs.MM2021★ 1 cited

Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together

Mario Montagud, Jie Li, Gianluca Cernigliario +3

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities togeth…

cs.HC2021★ 98 cited

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop

Julie Williamson, Jie Li, Vinoba Vinayagamoorthy +2

Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel reduction. Recent advances, such as mo…