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20122022
most citedProxemics and Social Interactions in an Instrumented Virtual Reality Workshop

98 citations · 156 across the 7 of their papers we have counts for

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5 papers · 1 filter

cs.MM20226 cited

Volumetric video streaming: Current approaches and implementations

Irene Viola, Pablo Cesar

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any po…

cs.MM20221 cited

Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication

Shishir Subramanyam, Irene Viola, Jack Jansen +3

Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in…

cs.MM20221 cited

On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans

Irene Viola, Shishir Subramanyam, Jie Li +1

Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds have emerged as a popular 3D format for acquisition and rendering of digital human…

cs.MM20211 cited

Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together

Mario Montagud, Jie Li, Gianluca Cernigliario +3

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities togeth…

cs.MM20121 cited

Surveying the Social, Smart and Converged TV Landscape: Where is Television Research Headed?

Marie-Jose Montpetit, Pablo Cesar, Maja Matijasevic +3

The TV is dead motto of just a few years ago has been replaced by the prospect of Internet Protocol (IP) television experiences over converged networks to become one of the great t…